This update mod brings a two brand new difficulties.
Note:
Mod does not affect on other difficulties at all, so there no matchmaking key changes. Clients can play with you on regular difficulties, but when you buy contract with new difficulty and start it, all clients who don't have this mod installed will be disconnected from your lobby with message "You can't play on this lobby". All other players who will try to join and don't have this mod will get the message that host is playing on different version of the game.
Easy
For people who thinks that Normal isn't simple enough, this difficulty will challenge you if you trying to fail the heist on purpose.
- 50 downs
- You gain full health after revive.
- Damage interval of players and bots - 0.6 sec.
- Respawn time from custody - 30 sec.
- Armor regenerates within 1 sec.
- "Point of No Return" time is tremendously increased.
- Cops ate too much donuts to move any faster.
- Regular policemen will come to assault instead of SWAT.
- Enemy Health reduced on 75%. Headshots kills instantly.
- Enemies always surrender to you, no matter of situation and don't steal the loot.
- Drills never jams.
- You can't be spotted in casing mode at all.
- Always 30 cable ties.
- Guards too blind to find you and has no pagers.
- Civilians forgot how to use a phone.
- Camera man watching the movies during the shift.
Helvete
One step higher than Death Sentence, true sweaty difficulty. Take all your overpowered builds and try to complete the heist on this difficulty.
- 2 downs.
- You gain only 5% of health after revive.
- Damage interval of players and bots - 0.1 sec.
- Bleedout timer decreased by half. (15 seconds)
- Tasers takes you down within 2 seconds.
- Enemies health increased to x9 from their original values. Also they resistant to explosion damage by 80%.
- Some types of enemies who carry shotguns have chance to get Benelli shotgun that have increased fire rate.
- Light SWAT units of all types will be armed with SCAR rifle or Benelli shotgun.
- Heavy SWAT units of all types will be armed with M4 rifle or UMP Submachine gun.
- Snipers will be armed with regular Sniper Rifle using rapid fire, also could be armed with M249 machine gun or even MINIGUN.
- Stay away from the Cloakers. They now drop flashbangs instead of smokes, not flammable and charge at you with no delay.
- Enemy weapon damage slightly increased and their movement speed is also increased.
- Flashbangs now have almost no delay.
- Chance to bluff is decreasing after each answered pager. (100%, 95%, 85%, 75%)
- Guards have increased detection view angle to 280 degrees and detection distance is extremely increased. Instead of arresting you now will shoot straight as soon as detects you.
- Civilians are too scary, so they run for life from the map and trying to escape by any means necessary.
- Your footsteps is too noisy and can alert the guards\civs. (even your whispers).
- Neighbours will call a cops if you'll be too loud.
- Bullets that hit obstacles cause a little noise too.