Based on this template, I have renamed all the firearms to either the soundbank names or model/texture ones. This might be helpful for sound mod makers, to help quickly figuring out the soundbank names (as the Payday fandom site only mentions internal names which are mostly model assets while the soundbanks sometimes are different). I haven't done this for the melee weapons yet as a lot of them are shared and some are in regular_sfx soundbank.
As for the model name version, it might help modders to quickly find out which models they want to export to make a specifically customized model for another game, like Left 4 Dead 2. This version is much more expansive, including melee weapons and throwables, and weapon modifications.
And as for the non-modding folks, this mod will just show how the game devs label the weapons and weapon parts in the files, which is either closer to real life designations, or completely different names that are never seen elsewhere (such as Lemming). But only in English.
