Restores original textures for certain enemy types based on personal preference
units/payday2/characters/shared_textures/ene_city_heavy_df.texture units/payday2/characters/shared_textures/fbi_df.texture units/payday2/characters/shared_textures/helmets_atlas_df.texture units/payday2/characters/shared_textures/police_df.texture units/payday2/characters/shared_textures/security_df.texture units/payday2/characters/shared_textures/spook_heavy_df.texture units/payday2/characters/shared_textures/swat_body_df.texture units/payday2/characters/shared_textures/swat_city_df.texture units/payday2/characters/shared_textures/swat_fbi_body_df.texture
units/payday2/characters/shared_textures/ene_city_heavy_df.texture
units/payday2/characters/shared_textures/fbi_df.texture
units/payday2/characters/shared_textures/helmets_atlas_df.texture
units/payday2/characters/shared_textures/police_df.texture
units/payday2/characters/shared_textures/security_df.texture
units/payday2/characters/shared_textures/spook_heavy_df.texture
units/payday2/characters/shared_textures/swat_body_df.texture
units/payday2/characters/shared_textures/swat_city_df.texture
units/payday2/characters/shared_textures/swat_fbi_body_df.texture