Some really smart guys decided to give no Sound Effect or Visual Effect to Securing the bags... Either way another really sleepless guy decided enough is enough and modded it in for some extra dopamine release. Enjoy having ACTUAL feedback throwing bags into the van, helicopter or down a literal garbage chute
Sound effects will work without the engine.ini fix, GameAss users rejoice!
[CREDITS] Nerdie, for the creation of the UI Graphics Musluk, for gameplay testing on GameAss version.
The values surely has to be incorrect, i've done testing on rock the cradle, the mod says the wallet is valued at 180k but if u complete the mission without any additional loot its either 340k in loud or 425k stealth.
Here are some of the values at overkill rock the cradle, hoping it may help you with this mod further on.
Wallet Only Stealth: 425.000
Wallet Only Loud: 340.000
Stealth + 1 cash: 436.900
Stealth + 1 coke: 433.500
Stealth + 1 art: 450.500
1 cash:11.900
1 coke: 8500
1 art: 25.500
Edit: also remember value of bags may vary from mission to mission.
I also would love a version without sound if possible just to make the gameplay sound cleaner. Thanks in advance.
You see, the issue with why this is weird, is im literally pulling the bag value from the bag itself. So by the seems of it the games doing it in a reallly dumb way. Will take a look into this when I've got some time
I was always under the thought that the value of the loot is multiplied by a certain amount depending on whether it's loud or stealth and the difficulty of the heist
@Ratchet_Lombax weird way of doing it. Incentives completing the heist over securing more loot. Feels like there's no reason to get all the loot when you can just get one bag and still get a lot of money
The values surely has to be incorrect, i've done testing on rock the cradle, the mod says the wallet is valued at 180k but if u complete the mission without any additional loot its either 340k in loud or 425k stealth.
Here are some of the values at overkill rock the cradle, hoping it may help you with this mod further on.
Wallet Only Stealth: 425.000
Wallet Only Loud: 340.000
Stealth + 1 cash: 436.900
Stealth + 1 coke: 433.500
Stealth + 1 art: 450.500
1 cash:11.900
1 coke: 8500
1 art: 25.500
Edit: also remember value of bags may vary from mission to mission.
I also would love a version without sound if possible just to make the gameplay sound cleaner. Thanks in advance.
You see, the issue with why this is weird, is im literally pulling the bag value from the bag itself. So by the seems of it the games doing it in a reallly dumb way. Will take a look into this when I've got some time
I was always under the thought that the value of the loot is multiplied by a certain amount depending on whether it's loud or stealth and the difficulty of the heist
@shalashaska1 Mio told me it's due to heist completion: https://twitter.com/MDKII/status/1688816995418918912
@Ratchet_Lombax weird way of doing it. Incentives completing the heist over securing more loot. Feels like there's no reason to get all the loot when you can just get one bag and still get a lot of money
@shalashaska1 Oh I thought of it more each bag is more valuable the more you get
@sanic5238
Here is the entire loot value list from a twitch streamer, hope it will help you adding these values to the mod, remember to credit that guy if you do use it. ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=3051976869