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engine.ini for fps boost
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Publish Date2 years ago
Last Updated2 months ago by
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AmberOwner
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Major, I've got everything I can work on to make this game run on a calculator. Can you refine it?

r.GraphicsAdapter=0
r.FullScreenMode=0
r.OneFrameThreadLag=1
r.GPUBusyWait=0
bSmoothFrameRate=False
r.DontLimitOnBattery=1
r.OptimizeForUAVPerformance=1
r.FinishCurrentFrame=0
r.DX11NumForcedGPUs=1
r.IndirectLightingCache=1
r.AllowCachedUniformExpressions=1
r.DrawRectangleOptimization=1
r.AOReuseAcrossFrames=1
r.GBuffer=1
r.GBufferFormat=1
r.ForceLOD=-1
r.TriangleOrderOptimization=1
r.ForwardBasePassSort=2
r.FreeSkeletalMeshBuffers=1
r.DoInitViewsLightingAfterPrepass=1
r.Filter.NewMethod=1
r.KeepPreCulledIndicesThreshold=1
r.MorphTarget.Mode=1
r.ShaderPipelines=1
r.Shadow.StencilOptimization=1
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.UseNewMetrics=1
r.MaxAnisotropy=8
r.MaxQualityMode=0
r.ViewDistanceScale=0.5
r.EmitterSpawnRateScale=0.7
r.FogDensity=0.7
r.SkeletalMeshLODBias=1.5
r.RenderTargetPoolMin=3500
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.MotionBlurSoftEdgeSize=0
r.MotionBlurFiltering=0
r.TranslucencyVolumeBlur=0
r.XGEShaderCompile.JobTimeout=0.4
r.TextureStreaming=0
r.OnlyStreamInTextures=0
r.Streaming.PoolSize=16
r.VirtualTexture=1
r.ShaderDevelopmentMode=0
r.CompileShadersForDevelopment=0
r.Shaders.Optimize=1
r.CreateShadersOnLoad=1
r.SceneRenderTargetResizeMethod=1
r.Streaming.UseFixedPoolSize=1
r.UniformBufferPooling=1
r.Shaders.KeepDebugInfo=0
r.HZBOcclusion=2
r.AllowOcclusionQueries=1
r.AllowSubPrimitiveQueries=1
r.Cache.LimitQuerySize=1
r.NumBufferedOcclusionQueries=2
r.DownsampledOcclusionQueries=0
r.AllowPrecomputedVisibility=1
r.EarlyZPass=3
r.EarlyZPassMovable=0
r.AlsoUseSphereForFrustumCull=1
r.AmbientOcclusion.Compute=2
r.HLOD=1
r.HLOD.DistanceScale=1.2
r.HLOD.MaximumLevel=-1
r.Streaming.HLODStrategy=0
r.OcclusionCullParallelPrimFetch=1
r.SeparateTranslucencyAutoDownsample=1
r.RHICmdBypass=0
r.RHICmdBasePassDeferredContexts=True
r.RHICmdUseThread=1
r.RHICmdWidth=6
r.RHICmdUseParallelAlgorithms=True
r.RHICmdAsyncRHIThreadDispatch=1
RHI.MaximumFrameLatency=2
r.ParallelShadows=1
r.ParallelTranslucency=1
r.ParallelVelocity=1
r.ParallelBasePass=1
r.ParallelPrePass=1
r.ParallelShadowsNonWholeScene=1
r.ClearWithExcludeRects=2
r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
r.FXSystemPreRenderAfterPrepass=1
r.MultithreadedLightmapEncode=1
r.MultithreadedShadowmapEncode=1
r.UseAsyncShaderPrecompilation=1
r.UseParallelGetDynamicMeshElementsTasks=1
r.ShadowQuality=4
r.Shadow.MaxResolution=1024
r.Shadow.MinResolution=256
r.Shadow.PerObject=1
r.Shadow.Preshadows=1
r.AllowLandscapeShadows=1
r.LensFlareQuality=2
r.HighQualityLightMaps=1
r.DepthOfField.MaxSize=70
r.DetailMode=2
r.DFFullResolution=0
r.UseShaderPredraw=1
FX.EarlyScheduleAsync=1
FX.AllowAsyncTick=1
FX.AllowCulling=1
FX.AllowGPUSorting=1
r.SkinCaching=1
r.TessellationAdaptivePixelsPerTriangle=32.000000

[SystemSettings]
bSmoothFrameRate=False
t.IdleWhenNotForeground=0
RHI.MaximumFrameLatency=2
p.AllowCachedOverlaps=1
g.TimeToBlockOnRenderFence=0
FX.AllowAsyncTick=1
FX.AllowCulling=1
FX.AllowGPUSorting=1
rhi.ResourceTableCaching=1
r.GPUBusyWait=0
RHI.TargetRefreshRate=60
FX.EarlyScheduleAsync=1

[System]
bSmoothFrameRate=False
t.IdleWhenNotForeground=0
RHI.MaximumFrameLatency=2
p.AllowCachedOverlaps=1
g.TimeToBlockOnRenderFence=0
FX.AllowAsyncTick=1
FX.AllowCulling=1
FX.AllowGPUSorting=1
rhi.ResourceTableCaching=1
r.GPUBusyWait=0
RHI.TargetRefreshRate=60
FX.EarlyScheduleAsync=1

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Maybe it's a good config, set r.Streaming.PoolSize=50 if you use HD or have less than 8GB of RAM

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