This mod allows you to romance everyone in the game at the same time.
This mod will modify your save file - it changes a 'flag' that keeps you from getting the option to romance everyone. This happens everytime the game launches, this makes it so that if you have already romanced someone, you can still romance other characters, and after a romance. After you remove the mod, your save file will still be modified until you get into another relationship.
In reality, this change should not cause any problems, however I have not tested every aspect of the game to be certain.
Warnings:
Be advised: Having the right conditions for a romantic partner but not accepting them as your romantic partner will cause them to ask you frequently when you rest.
Other Info:
Compatibility for Cat's Mod Utils mod update notifier has been added.
Kylie Wen has provided the dialogue for this mod, overhauling the previous (kind of bland) dialogue.
This is actually kinda funny - I was trying to figure out how to do this myself for the past few days! I managed to completely bork my install and I've been procrastinating on re-installing the game, so none of this is tested, but in the meantime I think I might be able to help with the inconsistency you found?
It appears that you only uncheck the "player_has_romanced" flag in your mod, but these flags also interfere with dialogue:
player_romanced_kayleigh
player_romanced_meredith
player_romanced_viola
player_romanced_felix
player_romanced_eugene
Having these flags unchecked does not remove any other dialogue, from what I can tell - "romantic" flavor text (and the romantic ending text) seems to only really come from the "relationship_kind" value being 2, which these flags don't interact with.
(I would also suggest that when you do end up adding more features requiring Mod Utils as a dependency, to fork the project and keep the independent one as a seperate thing? Like just the basic mod of "shut off the romance-blocking flag" is good for what it does.)
Tbh, I modded this for my SO and had been sitting on it for a little white, but I felt like others may want to use it too, so I went ahead and released it!
But, yeah, you're right. I did notice the player_romanced_x flags as being there, and then did later realize that the reslationship status being 2 was what made sure you ended up with relationship dialogue - I however did not think to check if that flag was what influenced the "inconsistency" that I found. So I will check into it and see about unchecking those soon as well. Thanks for the pointer!
I've also got the basis for adding more relationship text, so that shouldn't take too long - though if its just general romance text I may add it as a separate mod, so others can enjoy more in-depth romance text, and focus on more polyamory text for the sake of this mod.
Good point, I may just do an 'add-on' mod, or a separeate version so that you can just get the menu if you want it.
@deadlyessence01 yeah hrmm hopefully the flag-thing helps. Jay from Bytten Studio said on discord:
If you wanted romance conversations between characters you could set them up like the partner café conversations and have flags that require you to have romanced both first before they appear
Which I guess means that he would expect for those player_romanced_x flags to be preserved, and the inconsistencies dealt with in a different way. But if those flags are what's tripping things up atm, it would be a good stopgap (rather than rewriting the "inconsistency" dialogue lines for now (honestly some of the lines wouldn't need that much rewriting, come to think of it. Meredith gushing over Kayleigh in her player_romanced_Kayleigh dialogue almost works as-is lmao)).
Either way I'm so so excited to try this mod out over the weekend! Thank you so much for posting it!
(now for me to get to work putting those polycule dialogue ideas on paper lmao. also, would you mind if i linked to this mod on youtube or other sites?)
This is actually kinda funny - I was trying to figure out how to do this myself for the past few days! I managed to completely bork my install and I've been procrastinating on re-installing the game, so none of this is tested, but in the meantime I think I might be able to help with the inconsistency you found?
It appears that you only uncheck the "player_has_romanced" flag in your mod, but these flags also interfere with dialogue:
Having these flags unchecked does not remove any other dialogue, from what I can tell - "romantic" flavor text (and the romantic ending text) seems to only really come from the "relationship_kind" value being 2, which these flags don't interact with.
(I would also suggest that when you do end up adding more features requiring Mod Utils as a dependency, to fork the project and keep the independent one as a seperate thing? Like just the basic mod of "shut off the romance-blocking flag" is good for what it does.)
Tbh, I modded this for my SO and had been sitting on it for a little white, but I felt like others may want to use it too, so I went ahead and released it!
But, yeah, you're right. I did notice the player_romanced_x flags as being there, and then did later realize that the reslationship status being 2 was what made sure you ended up with relationship dialogue - I however did not think to check if that flag was what influenced the "inconsistency" that I found. So I will check into it and see about unchecking those soon as well. Thanks for the pointer!
I've also got the basis for adding more relationship text, so that shouldn't take too long - though if its just general romance text I may add it as a separate mod, so others can enjoy more in-depth romance text, and focus on more polyamory text for the sake of this mod.
Good point, I may just do an 'add-on' mod, or a separeate version so that you can just get the menu if you want it.
Thanks for taking the time to share!
@deadlyessence01 yeah hrmm hopefully the flag-thing helps. Jay from Bytten Studio said on discord:
Which I guess means that he would expect for those player_romanced_x flags to be preserved, and the inconsistencies dealt with in a different way. But if those flags are what's tripping things up atm, it would be a good stopgap (rather than rewriting the "inconsistency" dialogue lines for now (honestly some of the lines wouldn't need that much rewriting, come to think of it. Meredith gushing over Kayleigh in her player_romanced_Kayleigh dialogue almost works as-is lmao)).
Either way I'm so so excited to try this mod out over the weekend! Thank you so much for posting it!
(now for me to get to work putting those polycule dialogue ideas on paper lmao. also, would you mind if i linked to this mod on youtube or other sites?)
@Kylie Wen Hmm, well I'll see what I can come up with then, and once it is figured out I willl post an updated version. Thanks for the information!
It's my pleasure. Let me know if you run into any issues while you play!
I do not mind if you link the mod to any other sites, feel free.~