Adjusts the Federales Police textures to be more consistent and visually cleaner, including some of the special enemies.
Light SWAT:
Their chops have been made blue like the rest of their helmet.
The rails and attachment points on the front and sides have been made grey.
Their body and helmet color now matches a little more smoothly.
Brightened and changed their hue slightly, to allow for easier visibility.
Heavy (Unarmored) SWAT:
Adjusted their hue slightly.
Made it so their helmet is white, for easier identification in a crowd.
Fixed some small texture issues.
Heavy SWAT:
Their helmet is no longer blue, their glass visor is now tinted blue instead.
Fixed random triangles on their kneepads being blue.
R870 and Saiga Bulldozers:
Their helmets, masks and plates are no longer blue, their glass visor is now blue instead, fixed an issue where the broken glass visor had messed up textures.
Removed the blue-tinted armor on the Green Bulldozer.
Medic:
Brightened and changed the hue a bit.
Made the mask's color to green.
Made their bag red and white like the US Medic.
Changed the medic's helmet coloration to not be the same as the Murkywater Medic's helmet, instead opting to have it be red and white.