**__REQUIRES BEARDLIB__**
Adjusts the Federales Police textures to be more consistent and visually cleaner, including some of the special enemies.
Light SWAT:
- Their chops have been made blue like the rest of their helmet.
- The rails and attachment points on the front and sides have been made grey.
- Their body and helmet color now matches a little more smoothly.
- Brightened and changed their hue slightly, to allow for easier visibility.
Heavy (Unarmored) SWAT:
- Adjusted their hue slightly.
- Made it so their helmet is white, for easier identification in a crowd.
- Fixed some small texture issues.
Heavy SWAT:
- Their helmet is no longer blue, their glass visor is now tinted blue instead.
- Fixed random triangles on their kneepads being blue.
R870 and Saiga Bulldozers:
- Their helmets, masks and plates are no longer blue, their glass visor is now blue instead, fixed an issue where the broken glass visor had messed up textures.
- Removed the blue-tinted armor on the Green Bulldozer.
Medic:
- Brightened and changed the hue a bit.
- Made the mask's color to green.
- Made their bag red and white like the US Medic.
- Changed the medic's helmet coloration to not be the same as the Murkywater Medic's helmet, instead opting to have it be red and white.
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Navigate to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
3. Move the main folder of the mod from step 1 to the folder you navigated to in step 2.
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