Ports Streamlined Heisting's drastically improved Russian mercenary units to vanilla
Settings:
- Change Normal/Hard Light Units: When disabled, keeps the light and Shield units seen on Normal and Hard the same as vanilla. Use when playing with a mod that adds them to other difficulties. Requires full game restart.
Notes:
- All tiers of light and heavy units are visually identical
- Light riflemen use the same model as the FBI-tier light units
- Light shotgunners use the same model as the basic-tier heavy units in vanilla
- Heavies use the FBI-tier heavy unit model
- Basic-tier heavies lack body armour (like vanilla, unlike SH)
- Basic-tier Shields use the FBI-tier Shield model
- Heavies and Tasers no longer cause strange lighting on the ground in front of them
- Haven't tested online but it should work fine to the best of this one's knowledge
- Compatible with Streamlined Heisting - this mod's model changes will be disabled if Russian faction tweaks are turned on
For modders:
- Mod has global name
StreamMercs
and uses similar names in added hooks and menu-related things - Hooks into
lib/tweak_data/charactertweakdata
- Has priority 0
Files:
Spoiler!
units/pd2_dlc_mad/characters/ene_akan_cs_heavy_ak47_ass/ene_akan_cs_heavy_ak47_ass.model
units/pd2_dlc_mad/characters/ene_akan_cs_heavy_ak47_ass/ene_akan_cs_heavy_ak47_ass.object
units/pd2_dlc_mad/characters/ene_akan_cs_heavy_ak47_ass/ene_akan_cs_heavy_ak47_ass.unit
units/pd2_dlc_mad/characters/ene_akan_cs_heavy_ak47_ass/ene_akan_cs_heavy_ak47_ass_husk.unit
units/pd2_dlc_mad/characters/ene_akan_cs_heavy_r870/ene_akan_cs_heavy_r870.unit
units/pd2_dlc_mad/characters/ene_akan_cs_heavy_r870/ene_akan_cs_heavy_r870_husk.unit
units/pd2_dlc_mad/characters/ene_akan_cs_shield_c45/ene_akan_cs_shield_c45.unit
units/pd2_dlc_mad/characters/ene_akan_cs_shield_c45/ene_akan_cs_shield_c45_husk.unit
units/pd2_dlc_mad/characters/ene_akan_cs_swat_ak47_ass/ene_akan_cs_swat_ak47_ass.unit
units/pd2_dlc_mad/characters/ene_akan_cs_swat_ak47_ass/ene_akan_cs_swat_ak47_ass_husk.unit
units/pd2_dlc_mad/characters/ene_akan_cs_swat_r870/ene_akan_cs_swat_r870.unit
units/pd2_dlc_mad/characters/ene_akan_cs_swat_r870/ene_akan_cs_swat_r870_husk.unit
units/pd2_dlc_mad/characters/ene_akan_cs_tazer_ak47_ass/ene_akan_cs_tazer_ak47_ass.object
units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_g36/ene_akan_fbi_heavy_g36.object
units/pd2_dlc_mad/characters/ene_akan_fbi_swat_dw_ak47_ass/ene_akan_fbi_swat_dw_ak47_ass.unit
units/pd2_dlc_mad/characters/ene_akan_fbi_swat_dw_ak47_ass/ene_akan_fbi_swat_dw_ak47_ass_husk.unit
units/pd2_dlc_mad/characters/ene_akan_fbi_swat_dw_r870/ene_akan_fbi_swat_dw_r870.unit
units/pd2_dlc_mad/characters/ene_akan_fbi_swat_dw_r870/ene_akan_fbi_swat_dw_r870_husk.unit
units/pd2_dlc_mad/characters/ene_akan_fbi_swat_r870/ene_akan_fbi_swat_r870.unit
units/pd2_dlc_mad/characters/ene_akan_fbi_swat_r870/ene_akan_fbi_swat_r870_husk.unit
If any crashes or other issues occur, report them
This was only tested in singleplayer before release