Ports Streamlined Heisting's drastically improved GenSec units to vanilla
Big thanks to Masavik for allowing this one to port their shield model to vanilla
Settings:
- Shields Only: When enabled, adds only the new GenSec shield model. Use when playing with another mod that remodels GenSecs. Requires full game restart.
Notes:
- Units use their vanilla armament
- Sniper unit is missing as they do not exist in vanilla
- The light R870 shotgunner now uses the light Benelli shotgunner model
- The Shield now uses the light UMP submachine gunner model
- Compatible with Streamlined Heisting - this mod's model changes will be disabled if GenSec faction tweaks are turned on
For modders:
- Mod has global name
StreamGenSecs
and uses similar names in added hooks and menu-related things - Hooks into
core/lib/managers/coreenvironmentcontrollermanager
,lib/tweak_data/charactertweakdata
- Has priority 0
Files:
Spoiler!
units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city.cooked_physics
units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city.material_config
units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city.model
units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city.object
units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city.unit
units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36.material_config
units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36.model
units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36.object
units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36_contour.material_config
units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870.material_config
units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870.model
units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870.object
units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870.unit
units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870_contour.material_config
units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870_husk.unit
units/payday2/characters/ene_city_shield/ene_city_shield.unit
units/payday2/characters/ene_city_shield/ene_city_shield_husk.unit
units/payday2/characters/ene_city_swat_1/ene_city_swat_1.model
units/payday2/characters/ene_city_swat_2/ene_city_swat_2.model
units/payday2/characters/ene_city_swat_r870/ene_city_swat_r870.unit
units/payday2/characters/ene_city_swat_r870/ene_city_swat_r870_husk.unit
units/payday2/characters/shared_textures/ene_acc_shield_city_df.texture
units/payday2/characters/shared_textures/ene_acc_shield_city_nm.texture
If any crashes or other issues occur, report them
This was only tested in singleplayer before release