Ports Streamlined Heisting's drastically improved ZEAL units to vanilla
Big thanks to Jarey_ for allowing this one to port SH's edit of their original ZEAL Medic textures to vanilla
Settings:
- ZEAL Medic: Dynamically replaces Medic textures with ZEAL variant when playing on Death Sentence difficulty. Switching setting requires full game restart.
Notes:
- Units use their vanilla armament
- Shotgunner and sniper units are missing as they do not exist in vanilla
- ZEAL Medic is simply a dynamic reskin of normal Medics on Death Sentence
- Compatible with Streamlined Heisting - this mod's Medic changes will be disabled if SH is installed, and model changes will be disabled if ZEAL faction tweaks are turned on
For modders:
- Mod has global name
StreamZEALs
and uses similar names in added hooks and menu-related things - Hooks into
lib/setups/setup
,lib/units/enemies/cop/copbase
- Has priority 0
Files:
Spoiler!
units/payday2/characters/ene_medic_m4/ene_medic_m4.material_config
(through Lua)
units/payday2/characters/ene_medic_m4/ene_medic_m4_contour.material_config
(through Lua)
units/payday2/characters/ene_medic_r870/ene_medic_r870.material_config
(through Lua)
units/payday2/characters/ene_medic_r870/ene_medic_r870_contour.material_config
(through Lua)
units/payday2/characters/shared_textures/zeal_medic_df.texture
units/payday2/characters/shared_textures/zeal_medic_head_df.texture
units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/ene_acc_shield_new_swat.model
units/pd2_dlc_gitgud/characters/ene_acc_shield_new_swat/ene_acc_shield_new_swat.object
units/pd2_dlc_gitgud/characters/ene_acc_zeal_swat_heavy_helmet/ene_acc_zeal_swat_heavy_helmet.material_config
units/pd2_dlc_gitgud/characters/ene_acc_zeal_swat_heavy_helmet/ene_acc_zeal_swat_heavy_helmet.model
units/pd2_dlc_gitgud/characters/ene_acc_zeal_swat_helmet/ene_acc_zeal_swat_helmet.material_config
units/pd2_dlc_gitgud/characters/ene_acc_zeal_swat_helmet/ene_acc_zeal_swat_helmet.model
units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat.material_config
units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat.model
units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_contour.material_config
units/pd2_dlc_gitgud/characters/ene_zeal_swat_heavy/ene_zeal_swat_heavy.material_config
units/pd2_dlc_gitgud/characters/ene_zeal_swat_heavy/ene_zeal_swat_heavy.model
units/pd2_dlc_gitgud/characters/ene_zeal_swat_heavy/ene_zeal_swat_heavy_contour.material_config
units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_shield.material_config
units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_shield.model
units/pd2_dlc_gitgud/characters/ene_zeal_swat_shield/ene_zeal_swat_shield_contour.material_config
units/pd2_dlc_gitgud/characters/shared_textures/swat_df.texture
units/pd2_dlc_gitgud/characters/shared_textures/swat_head_df.texture
units/pd2_dlc_gitgud/characters/shared_textures/swat_head_nm.texture
units/pd2_dlc_gitgud/characters/shared_textures/swat_heavy_df.texture
units/pd2_dlc_gitgud/characters/shared_textures/swat_heavy_head_df.texture
units/pd2_dlc_gitgud/characters/shared_textures/swat_heavy_head_nm.texture
units/pd2_dlc_gitgud/characters/shared_textures/swat_heavy_nm.texture
units/pd2_dlc_gitgud/characters/shared_textures/swat_nm.texture
If any crashes or other issues occur, report them
This was only tested in singleplayer before release