First mod I came up with that didn't take me five minutes to make.
__This mod only affect the Death Wish difficulty and nothing else. __
This is an updated version of Frankster's HRT mod https://modworkshop.net/mod/26293. The only difference is the addition of Marshals, Blue Swats (M4 and MP5) that spawn along Tasers and light and heavy Swat shotgunners that spawn with shields.
The Federales and Murky Water have no unique model for HRT like America does, so instead of forcing the game to load these models or regular cop models that usually results in crashes, Equivilant 480HP units in the form of SWAT MP5, SWAT shotgun and FBI M4 has been added to these factions.
Break time is increased by default and having hostages will further extend the break times. 60 by default + 60 for hostages. HRT units will spawn with taser group during break times.
Fade time was increased to 15 from 5, so units can exit the map to be replaced by HRT and not stack on top of each other.
Assault time felt too short although it used the base vanilla value of 160 seconds. It's now set to a max of 240.
Winters should techncially spawn a second time with a 7 minute cooldown.
Why Blue Swats? A look at the long guide shows the Blue MP5 swat deals 65 damage at all ranges, while the city G36 deals 60 with drop off. The Heavy Blue Swat deals 75 damage with no drop off while the wanky GenSec heavy deals 60 with drop off. The fun part are the shotgunners. Blue Swat shotgunner deals a whopping 375 damage up close while the GenSec Heavy And Benelli shotgunners deal a pathetic 100 damage.
Thanks to the people on MWS discord who helped me along the way.
14/3/2023: Release
14/3/2023: Increased frequency of taser and blue swats that spawn with it / added UMP guy to compensate for damage increase
14/3/2023: Super lazy attempt at fixing blue shotgunner spawns. They should now spawn with bulldozers.
14/3/2023: Slightly reduced spawn frequency of shotgunner swat with bulldozers, HRT spawn should now be more consistent.
14/3/2023: Correctly adjusted Federales and Murky HRT equivilants
15/3/2023: Swat shotgunners now spawn with one of the shield groups that spawned heavy and medic shotgunners. This should prevent them from overflowing like it did with the bulldozer spawn, and it made it too obvious a bulldozer was around the corner. Increased fade time and assault duration, reduced Winters respawn time.
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
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