What does this mod do?
This mod changes the spawngroups to have more specials and also to be more dangerous to solo spawncamp/spawnkill (or at least raises the skill floor in order to do so beyond just googling how to make a graze sniper build or buying recent DLC) in an attempt to incentivize players more to actually group up, hold a spot, and focus fire enemies like a proper team game instead (similar to how older versions of PD2 were played).
Who is this mod for?
If you are bored of (or dislike) the playstyle of running around like a headless chicken to spawnkill cops that everyone does in current day vanilla then you should download this mod. If you want to try a different playstyle this mod will give you an actual reason to make you and your team bunker down and play more tacticool for reasons besides just roleplaying. This is because this mod's spawngroups are tuned to heavily counter solo spawncamping.
If you just like having a lot of specials and think there are too few specials in vanilla then you should also try this mod.
How does it force players to not spawncamp?
In vanilla you and the other players can just park yourselves to different spawnpoints with a graze sniper or akimbo smgs (or honestly any weapon) and solo spawncamp everything if you know where the spawnelements are located on each map. With this mod, there will be more specials and way more dangerous combination of specials and you will likely get cloakered or tazed or forced out by bulldozers and you'll be forced to back up and group up with your team if you attempt the same tactic of spawncamping (or depending on the map at least be forced to work in pairs to kill spawns).
Why more specials & more dangerous combos of specials?
Because changing the number and combinations of specials in the spawngroups is one thing you can do to affect difficulty for the other 3 players in your lobby. If you nerf the stats of current vanilla builds or buff the HP or damage of enemies, that just means only you the host can't spawncamp anymore. That just means you're weak and can't spawncamp anymore but the other 3 players can spawncamp just fine, and nothing would have changed. So the next best thing if you don't want to play alone in an overhaul is to account for the current player builds that enable spawncamping and tune the spawngroups around to match that level of power that if the goal is to make people group up and work together. Besides, more specials are fun, I like specials they're cool, lol
Is this mod DW+ at home?
People in my lobby asked me if this was DW+ before (likely because its on similar levels of difficulty as DW+ based on my own experiences of having fun with DW+) and I'd say what makes this mod different from DW+ is that unlike DW+ it doesn't make the spawn delays faster or make the spawn cap bigger (because this mod has more specials than DW+). Also the intention of this mod isn't to make an in-between difficulty between DW and DS or something harder than DS. But solely to force people to change their playstyle from spawncamping to something else.
Other Notes
You can try combining this mod with this mod that makes the spawn delay slower if you find that you're still being overrun too much even when your team is grouped up together and working as an actual team. (but honestly let me know if its too hard even when grouped up so I can tune this mod more, or if its currently too easy and people are still spawncamping)
Credit to increase special spawn limit (and the other mods that mod used code from too) for most of the code I used. Also some of the code in DWP (for the changes in assault breaks/map pools) too