Changes a few of the spawngroups to be more dangerous to solo spawncamp/spawnkill (or at least raises the skill floor in order to do so ~~beyond just googling how to make a graze sniper build or buying recent DLC~~) in an attempt to incentivize players more to actually group up, hold a spot, and focus fire enemies like a proper team game instead (similar to how older versions of PD2 were played).
Mostly meant for players who are bored of (or dislike) the playstyle of running around like a headless chicken to spawnkill cops that everyone does in current day vanilla, and also want an actual reason to make themselves and their team to play more tacticool for reasons besides just roleplaying.
(Will make the game harder since specials will now be more numerous and also more likely to be alive to actually do things now, naturally, given how these spawngroups were made to heavily counter spawncamping lol.)
I went for this approach of changing the number and combinations of specials in the spawngroups because nerfing the stats of current vanilla builds or buffing the HP or damage of enemies would just mean only you the host can't spawncamp anymore. And in practice nothing would have changed because in that scenario you'd just be expecting the other 3 players to carry you because they would still be able to spawncamp just fine.
Credit to [increase special spawn limit](https://modworkshop.net/mod/39456) (and the other mods that mod used code from too) for most of the code I used.

somewhat unspawncampable groups (v1.2) -use with vanilla ai version.7z
No description.
03-31-2023, 12:14 AM By Brofessor®
somewhat unspawncampable groups (v.1.2) -use with ai mods version.7z
No description.
03-31-2023, 12:15 AM By Brofessor®
somewhat unspawncampable groups -alternate medic dozer version.7z
No description.
05-13-2023, 10:48 AM By Brofessor®
1.1: Lowered the max amount of dozers allowed on the map + also lowered the max amount of dozers that can spawn in the bulldozer spawngroup at once because it was overtuned af even for groups that actually stick together (need to find the sweet spot where 4 people solo spawn camping their own spots will get dunked on, but a group sticking together either in a group or moving together will win, lmao)
1.11: Yeah... I actually broke the bulldozer spawngroup and stopped it from spawning entirely I think (lol). So I had to go back and fix it.
1.2: Made the mod actually do stuff on Overkill and below now. Also made an alternate version with less Bulldozers and lower spawncap for people crazy enough to use this with FSS or another ai changing mod (I am one of those people). And also made a version with a higher cap meant for vanilla ai.
1.3: 

Had the time to sit down and get around to it now. Have fun, lol o7
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
Comments