Fixes a long-standing detrimental gameplay bug that causes enemy accuracy to be significantly increased. In vanilla, when an enemy misses, there's a random offset to the particle effect that can undo the effect of another offset and cause the shot to actually hit the player again. This error happens extremely frequently, such that even if an enemy's accuracy is set to 0 they will still consistently hit the player. There is also a bug where misses are calculated from the cop's feet rather than their head, which is where they actually shoot from.