Switches out Wick's head for Nick from Left 4 Dead 2. Compatible with npc_criminal_suit replacers. Requires beardlib.
A majority of the voicelines are present but there is still quite a bit absent. Primarily, special callout lines. The eventual goal is to make him indistinguishable from all the vanilla cast but for now only the head model and bio are in a completed state. It is quite different from [Jarey's mod](https://modworkshop.net/mod/23630) and is not as feature complete as it either. If I do continue maintaining this, it will not be at the expense of the improved nick soundbanks mod. That mod will still be available and even be maintained alongside this. I'm not going to remove something that worked just because another thing is available. Modding is about options after all.
Special thanks to Porky the Corgi for permission to use the mask model!

lua code from [Cpone](https://modworkshop.net/user/8032)
mod idea from [splish](https://modworkshop.net/user/9058)
mask model from [Porky the Corgi](https://steamcommunity.com/id/porkythefatcorgi/myworkshopfiles)
suit texture project files.7z
resource files for the suit
01-25-2023, 09:16 AM By HedyL
Main
Heister - Nick for Wick.7z
No description.
02-24-2023, 09:33 PM By HedyL
1.0
* release
1.1
* Added a new suit texture
* Changed dimensions on head so that there is less clipping with certain masks
* Pulled newest lua code from Cpone's head replacer
* Added a couple dialogue lines
1.1.1
* Moved redundant files to seperate archive
* Added a couple new lines
1.1.2
* Replaced default mask with something that fits Nick a bit more
* Improved eye texture on the diffuse
* Added thank you, birth of sky, and stealth callout lines
* Changed some localization strings to fit Nick
1.1.3
* Added Pager lines and swear lines
* Removed auto-updates because they were causing issues
1.1.4
* Added hostage lines and a couple special kill lines
1.1.5
* fixed hair tufts not displaying correctly
* fixed clipping on the balaclava
* added blue glove textures
* added a handful of new lines, mostly team callout and inspire basic lines
1.1.6
* change wick's model in the safehouse
* added porky the corgi's clown mask (with his permission, thanks porky)
* made the eyes a bit shinier
* added revive lines and quite a lot of mission specific lines
* changed his default tuxedo texture to white
You are permitted to distribute my mods off-site, make cloud backups of my mods, make changes to or port my mods to other games provided I am credited. It is not required but I would encourage you to notify me of what you are using my content for. If the mod in question uses assets from another author, their rules also apply. You are NOT permitted to charge money for my mods or for anything based on content provided within under any circumstance.
lua code from [Cpone](https://modworkshop.net/user/8032)
mod idea from [splish](https://modworkshop.net/user/9058)
mask model from [Porky the Corgi](https://steamcommunity.com/id/porkythefatcorgi/myworkshopfiles)
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Navigate to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
3. Move the main folder of the mod from step 1 to the folder you navigated to in step 2.
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