[i]The expert Mercenary has trained in a hundred thousand ways in staying alive and a hundred thousand more in making the enemy dead instead. In even the heaviest lead-fights, a Mercenary has the grit, the perseverance, and the sheer strength of will to carry on.
Survival is rule number one; when all is said and done, and the dust has settled, what's a million dollar's pay to a dead man?[/i]
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## [color=ffd700]About[/color]
A custom perk deck designed and commissioned by Kuzidas, coded by Offyerrocker.
The [b]Mercenary Perk Deck[/b] is designed for the seasoned Death Sentence veteran, with defensive benefits that scale according to difficulty.
A core design principle of this perk deck is that being one-shot is not a fun experience.
[b] Damage calculations for Mercenary:[/b]
[spoiler]
Scar Tissue recalculates damage so that no single attack can do more than your maximum HP in damage. (It has no effect on attacks to your armor!) The formula it uses, for incoming damage D, max health H, and actual damage taken A:
`A = (D*H)/(D+H)`
The result is that for smaller damage hits like 20 or 30 damage attacks, the damage is reduced by a tiny amount, about one or two points. For hard hitting attacks (read: snipers and DS heavy swat) the damage is significantly reduced—for example, DS heavy swat will still deal 225 damage to your armor but if they attack your health, they will only deal 128 damage! This means it is extremely unlikely that your health will be fully depleted in less than 2 hits.
[/spoiler]
This perk deck is designed to enable heavy armor setups with powerful self-sustain buffs to compensate for limiting you out of berserker and low blow. Take it with an ICTV to DS heists to take a beating and keep on fighting, or wear an LBV with Die Hard Ace to forgo the powerful healing effects to triple-dip on crit effects with low blow, unseen strike, and the (less than you’d get with ICTV) crit buff from the deck! Strong Side will extend your survivability quite a bit, but you will need to reach cover and take a moment to heal before making another aggressive play.
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## [color=ffd700]Perks[/color]
[b]1. Scar Tissue[/b]
Years of battle have made your skin tough. Take greatly reduced damage from heavy hits to your health so that [b][color=1e84dc]no single attack can kill you[/color][/b].
You gain [b][color=1e84dc]15%[/color][/b] more health.
[b]3. Excessive Force[/b]
Stand strong and meet force with force! Gain [b][color=1e84dc]1%[/color][/b] critical chance for every [b][color=1e84dc]12[/color][/b] max armor you have.
You gain [b][color=1e84dc]10%[/color][/b] more armor.
[b]5. Walk It Off[/b]
When your health would become [b][color=1e84dc]0[/color][/b], it becomes [b][color=1e84dc]1[/color][/b] instead, and you gain [b][color=1e84dc]2[/color][/b] seconds of invulnerability. I'm sure you will be fine...
You cannot sprint while under the effects of this invulnerability.
This effect cannot occur again until you are restored to full health.
You gain [b][color=1e84dc]15%[/color][/b] more health.
[b]7. Salve Lining[/b]
The inner layer of your armor is lined with coagulant agents and hemostatic gel. After having armor for at least [b][color=1e84dc]2 seconds[/color][/b], heal health equal to [b][color=1e84dc]5%[/color][/b] of your max armor [b][color=1e84dc]every 0.75 seconds[/color][/b] so long as you have armor.
You gain [b][color=1e84dc]10%[/color][/b] more armor.
[b]9.Strongside[/b]
When the going gets tough, turn to your strong side and tough it out!
Whenever you take damage to your health that leaves you at [b][color=1e84dc]half HP[/color][/b] or less, [b][color=1e84dc]regain armor[/color][/b] equal to the amount of damage you took.
This cannot occur from the same hit that triggers Walk It Off's invulnerability.
[hr]
## [color=ffd700]Feedback[/color]
Feel free to leave feedback in the comments.
If you have a bug to report, please give as much information as you can about the circumstances of the issue, and attach the crash log, if applicable.
26 Jan 2023
v1.0.10
Added Russian localization by Marshie. Many thanks for the translation!
v1.0.9
Aggressive Force crit ratio increased from 10 armor/crit to 12 armor/crit (this is less crit)
[hr]
21 Jan 2023
v1.0.8
Heal over time interval reduced from 1s to 0.75s
[hr]
19 Jan 2023
v1.0.7
Reducing Healing from card 7 from 8%/0.5s to 5%/1s. This is less than 1/3 the previous rate.
[hr]
18 Jan 2023
v1.0.6
Fixed another crash involving sprinting while triggering Walk It Off
v1.0.5
Fixed other regression bugs
v1.0.4
Fixed a crash when using other perk decks
Fixed still being able to sprint when invuln is procced, if the player was already sprinting when the proc occurred
v1.0.3
Fixed a bug where the mod did not yet exist
If you re-upload this mod or changed versions of it anywhere, please include a link to this mod page and credit the authors (Kuzidas and Offyerrocker).
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
BeardLib is optional for this mod, and is only used for auto-updates, and for localization to non-English languages.
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