**Lucis Night View** is an expanded version of the previous mod, now including more spots that appeared too dark in the landscape with increased illumination across the map.
Locations that had their emissive lighting increased includes Lestallum, Old Lestallum, minor towns, gas stations, outposts, and other areas such as Caem's lighthouse + Insomnia's bridge VFX and an unused ropeway light were also added.
The aim of the mod is to offer a more realistic representation of FFXV's modern world.
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Check [Dependencies and Instructions](https://modworkshop.net/mod/40499#instructions) if you wish to learn how to alter the light intensity of the above LOD models.
For quick installation, use Flagrum (version 1.2+ required); also consider joining the Discord channel to learn more about FFXV's modding.
https://github.com/Kizari/Flagrum/releases
https://discord.gg/7cNNwwJKsJ
20/12/2022. *Lestallum City Lights* receives a new update that lights up more overworld spots around the entire Lucis. Some elements were readded like the lights on the bridge leading to Insomnia and the unused ropeway's blinking security lights; certain assets that emit light are now displayed at a further distance.
Instructions
The scripts below were edited with a new parameter that allows you to control the LOD models light intensity:
data://environment/duscae/ebex/map_du_le_env_lod2.ebex
data://environment/duscae/ebex/map_du_le2_env_lod1.ebex
data://environment/common/ebex/map_co_gs_f_env_lod1.ebex
data://environment/common/ebex/map_co_gs_e_env_lod1.ebex
data://environment/duscae/ebex/map_du_ca_env_lod1.ebex
data://environment/common/ebex/map_co_gs_a_env_lod1.ebex
data://environment/common/ebex/map_co_gs_b_env_lod1.ebex
data://environment/common/ebex/map_co_mo_b_env_lod1.ebex
data://environment/common/ebex/map_co_mo_c_env_lod1.ebex
data://environment/common/ebex/map_co_ch_a_env_lod1.ebex
data://environment/leide/ebex/map_ld_hh_env_lod1.ebex
data://environment/leide/ebex/map_ld_mo_env_lod1.ebex
data://environment/leide/ebex/map_ld_gq_env_lod1.ebex
1. Export the desired ebex file with the mod installed using Flagrum.
2. Open the xml file with Notepad++.
3. Look for the following parameter in the above scripts and change Value1 to the desired value:
```
<materialParamValue1_>
<materialParamValue1_0 dynamic="True" type="Black.Entity.Material.MaterialParameterValue1">
<name_ type="string">Emissive_EV</name_>
**<Value1_ type="float">6.7</Value1_>**
</materialParamValue1_0>
</materialParamValue1_>
```
4. Save the xml file and then replace it with its correspondent file in Flagrum.
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