## Requires the [eyeAim Camera Rotation](https://modworkshop.net/mod/32721) mod
Pretty self-explanatory. This mod aims to add hand-animated camera motions to all vanilla reload animations. Other weapon handling animations such as the cycling of bolt- or pump-action weapons are given the same treatment if appropriate.
I will update this mod with more weapons as I go through them. I haven't decided on the order in which to do these so feel free to make suggestions in the comments below.
Weapons included so far:
**Primary**
* AMCAR Rifle
* JP36 Rifle
* Rattlesnake Sniper Rifle
* Thanatos .50 Sniper Rifle
* KSP Light Machine Gun
**Secondary**
* Chimano 88, Bernetti 9, other pistols using the generic "glock" set
* Kobus 90 Submachine Gun
* Interceptor, Crosskill Pistols
* Krinkov Submachine Gun
* SpecOps Submachine Gun
1.1 - usp, krinkov, p90, g36, m249, m95, mp7
1 - amcar, msr, glock
Please ask me for permission (via MWS messages or Discord) before reusing my work in a release of your own.
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Navigate to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
3. Move the main folder of the mod from step 1 to the folder you navigated to in step 2.
Comments