You can change weapons for all units in mod options. Different weapons for specific unit.
For example: weapons for regular green dozer and zeal green can be chosen separately.
Mod automatically takes new units and weapons from the charactertweakdata. Name will be automatically generated from its ID.
If weapon used only on specific heist it will be tagged as (Not Loaded). If weapon is not loaded, unit will take default weapon instead, to prevent the crash.
Weapon presets is also fixed to use some specific weapons properly as some special units do. Sniper shooting range for any other weapons increased to x10.!(https://modworkshop.net/mydownloads/previews/15996_1667603170_c849d1a355bebfb50c5d2d638761e001.webp)
You can randomize weapons table using "randomize weapons" slider.
Matchmaking key is changed, so you can play only with people who using this mod.
Weapons syncs between clients.
Jokers couldn't use akimbo without causing a crash, so any weapons that have "x_" prefix (used for akimbo weapons [most likely...]) will be switched to default weapon after the enemy being converted by players.
If you spotted some issue, type in comments. I'll try to fix it.