You can change weapons for all units in **mod options**. Different weapons for specific unit.
For example: weapons for regular green dozer and zeal green can be chosen separately.
Mod automatically takes new units and weapons from the charactertweakdata. Name will be automatically generated from its ID.
If weapon used only on specific heist it will be tagged as (Not Loaded). If weapon is not loaded, unit will take default weapon instead, to prevent the crash.
Weapon presets is also fixed to use some specific weapons properly as some special units do. Sniper shooting range for any other weapons increased to x10.



You can randomize weapons table using "randomize weapons" slider.
Matchmaking key is changed, so you can play only with people who using this mod.
Weapons syncs between clients.
Known issues:
Jokers couldn't use akimbo without causing a crash, so any weapons that have "x_" prefix (*used for akimbo weapons* [most likely...]) will be switched to default weapon after the enemy being converted by players.
If you spotted some issue, type in comments. I'll try to fix it.
Version 4
* Fixed a huge mistake that set `swat` preset to all units making them deal the same damage as blue swat. Instead, now it'll fill the missing weapon presets to the table.
* Improved localization string generation and updated description for all excisted weapons.
* Gensec SWAT Shotgunner (r870) now appeared in the units list.
Version 3
* Fixed typo in `help_id` for Overall Weapon Randomization slider.
* Fixed potential bug or crash caused by unit's secondary weapon.
Version 2
* Added Overall Weapon Randomization slider.
* All units that holding a shield now has a proper animation while wielding two handed weapon such as rifles, shotguns and etc.
* Gensec Shield now appeared in the units list.
* Fixed crash when the weapon presets wasn't properly loaded sometimes for some special units.

Dependencies
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Instructions
**Make sure to first have SuperBLT installed. Click the link in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
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