Works like original but includes additional features and crash fixes.
Fire, poison and shock melee weapons will not work. It still doesn't work for other players just for host and host side only.
New features:
Guards will wakeup after being knocked out if you want.
Guards can take hits to body instead of head.
Guards will wakeup and continue will their last objectives.
Guards sync to others correctly.
Guards can be killed when knocked out, to enable pager and then body bag.
Guard wakeup delay can be changed.
Guard wakeup delay is based on what melee weapon is used and how charged it is.