According to the Slaughterhouse cubemap you can see the backwalls were originally red instead of the blue tiles we have today, this mod simply edits the texture of that exact blue tile and hue-shifts it red.
Zero clue if this texture is reused elsewhere, if it is... Oh well.
# Extract into mod_overrides.
v0.1: Release.
Instructions
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Move the main folder of the mod to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here for PAYDAY2 folder](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
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