## [color=ffd700]About[/color]
When you pick up an ammo box, this mod displays a small HUD element popup showing how much ammo you received from the box, which disappears after a short amount of time (in a style similar to Half-Life).
The mod has a fair amount of customization, but you must edit an .ini file to change the default options- sorry, I didn't have the energy to make an in-game menu this time. See the section below for instructions.
At any rate, the mod is usable with the default settings.
This should work with custom HUD mods.
Not tested with overhaul mods.
I'll record a demo video later.
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## [color=ffd700]Customization[/color]
To change the mod's setttings, you can edit the file at `mods/saves/ammo_pickup_in_hud.ini`, using the text editor of your choice. (I recommend [Notepad++](https://notepad-plus-plus.org/))
This file is only generated after the game is launched with the mod installed, and settings are only applied on game start/restart or heist start/restart.
Customization options include, but are not limited to the following:
* You can customize the position, color, font size (this also changes the icon size), and opacity.
* You can change whether or not ammo pickup amounts are "batched" together, as well as the threshold timer.
* You can change whether or not to show ammo pickups that yielded 0 ammo (such as when using a weapon with very low ammo pickup, such as a grenade launcher)
* You can choose whether or not to display the weapon icon next to the amount of ammo picked up.
See `hooks/menumanager.lua` for a complete list of setting descriptions.
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## [color=ffd700]Report an issue[/color]
Feel free to leave feedback or report bugs by leaving a comment on this mod page.
26 Sep 2022 v0.9.2
- Fixed an issue with More Weapon Stats failing to display all stats when this mod was installed
25 Sep 2022 v0.9.1
- Fixed an issue where the mod did not yet exist
You are permitted to use "Show Ammo Pickups in HUD" (aka "this mod") as part of a derivative work or a re-upload (for example, in a mod pack or as part of a larger overhaul mod) only if the following conditions are met:
1. The work that contains (or is otherwise derived from) this mod's content is not used for commercial purposes (eg. sold for money).
2. The work that contains (or is otherwise derived from) this mod's content is open source.
3. Credit is visibly provided alongside wherever you choose to provide your work- this must include a link to this mod page ( https://modworkshop.net/mod/39694 ) and the username of the author ( Offyerrocker ). This is because if someone encounters problems (for example, if the copy of this mod bundled in a modpack) is outdated, I want it to be easy to find technical assistance, or an updated version of this mod.
Dependencies
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Instructions
**Make sure to first have SuperBLT installed. Click the link in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
BeardLib is completely optional, and is only used to solve a single edge-case issue that is so rare I'm not sure if it still exists, or if it actually ever did.
Oh, and BeardLib is also used for auto-updates.
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