No Damage Mod
General Features:
Health is always at 0, you take slightest amount of damage, you die.
Armor won't regen, but it does prevent you from dying, altrough Anarchist does help gaining armor back.
(As of Patch 0.0.2, Armor above very hard should be disabled, capped at 0)
Tweaked assaults so they are longer.
Reduced amount of enemies to a surviveable amount.
All jobs are now pro jobs, you won't be able to restart. (Excludes Custom Heists)
Scripted Spawns aren't part of assault, and thus aren't overly aggressive during control phase.
Snipers will miss their first shot like Marksman (dunno if works, also works only in singleplayer)
Assault Diff is capped at 0 at some heists, this is due to some having pre-spawned SWAT units that respawn.
Team AI is disabled regardless whether you enabled them or not.
When wearing armor, you won't get damaged but your armor will be consumed.
SWAT can now arrest you in singleplayer
Enemies won't move and shoot in singleplayer. (Excludes dozers and FBI SWAT)
Enemies can't be surrendered.
Enemy health/speed scaling is disabled in singleplayer to make it survivable, in multiplayer expect enemies
to scale with difficulty.
One Down will disable armor (unless it doesn't, which can be possible since my scripting sucks)
Uses seperate savefile, so your progress won't be affected.
Stealth Tweaks:
Maximum Pagers is now 1, except a few heists which either give you 2 or 4
this is due to now making some impossible to complete.
Pagers take longer to activate.
First Call Delay |
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Min: 6, Max: 6 |