# I made an M16A1 dakimakura
### THIS MOD WAS REQUESTED BY Onee-San VIA STEAM
#### If you want to request mods, message me via discord, or here on Mod Workshop through the comment section.
They also wanted and G&K interaction circle so I did it.
#### You can see the dakimakura and the interaction on the **images** and **Files** section of the mod.
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# Using the interaction with other HUD mods
If you wish to combine this with another HUD, **disable** any sort of custom interaction since this only replaces the **Vanilla** Interaction Circle. (Since some mods like Hotline Miami HUD replace your interaction by default)
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# I will be taking requests for either:
**-Dakimakura mods**
**-Interaction circle**
**-ACH hit/kill markers**
**-Health and Armor**
So comment or message me on discord if you'd like to see your pet crab or your amine shark girl as a payday mod.
**Please** provide me with the images to make it easier for me. (ΦωΦ)b
Discord will allow me to do **NSFW** requests that I wouldn't be able to upload on MWS or steam, keep that in mind.
M16A1 Dakimakura.rar
Dakimakura
08-17-2022, 12:27 AM By AstolfoBP#ΦωΦ
G&K Interaction.rar
Interaction
08-17-2022, 12:27 AM By AstolfoBP#ΦωΦ
I **do not** own any of the images or characters used in this mod, all credit goes to their respective creators.
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Navigate to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
3. Move the main folder of the mod from step 1 to the folder you navigated to in step 2.
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