Gambler except it's an actually RNG-based perk deck instead of ammo pickup hoarder with funny branding.
A commission from AnotherSettlementNeedsYourHelp.
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[i]
For some people, there's only one way to feel truly alive, and that's to watch a set of acrylic dice tumble across a velvet expanse, knowing that everything rides on those little numbered plastic cubes. When you win, no feeling will compare- you feel as bulletproof as a bank robber. And when you lose... the insatiable hunger to win it all back, and more.
If you're a True Gambler, you've known those highest highs and lowest lows. Simply scavenging for the scraps just won't cut it, especially if you have to share.
But here's a tip for the True Gambler:
Your fate is in your own hands.
[/i]
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[b]List of Perks:[/b]
[spoiler]
Card 1: [b]Roll the Bones[/b]
Unlocks and automatically equips the [color=27c0ec]Lucky Dice[/color] ability.
Pressing [color=27c0ec][GRENADE][/color] will roll [color=27c0ec]2[/color] six-sided dice, granting a random effect according to the outcome of this roll.
The first die will determine the type of effect (according to the list below), and the second die will determine whether the effect is positive or negative (positive if 4, 5, or 6; negative if 1, 2, or 3).
You have [color=27c0ec]2[/color] charges of this ability.
This ability has a cooldown of [color=27c0ec]30[/color] seconds.
Each effect lasts for [color=27c0ec]10[/color] seconds.
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Card 3: [b]Snake Eyes[/b]
Scoring [color=27c0ec]2[/color] headshot kills within [color=27c0ec]2[/color] seconds reduces the cooldown of Lucky Dice by [color=27c0ec]2[/color] seconds.
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Card 5: [b]Weighted Dice[/b]
Pressing [color=27c0ec]your grenade keybind[/color] again within [color=27c0ec]5[/color] seconds of activating the Lucky Dice ability will cancel the current effect and [color=27c0ec]Reroll[/color] it into a different effect. Rerolling does not consume a charge of Lucky Dice.
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Note: Rerolling the "Hurt" effect will heal the amount of health lost, assuming that the effect did not kill you.
This can only happen once every [color=27c0ec]30[/color] seconds.
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Card 7: [b]Let it Ride[/b]
When Rerolling, the durations of any active positive effect(s) are [color=27c0ec]refreshed[/color] instead of being removed.
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Card 9: [b]Midnight[/b]
Rolling the same number on both dice will [color=27c0ec]guarantee a positive effect[/color]. If the effect would already be positive, then [color=27c0ec]the effect's duration is doubled[/color] instead.
Note: Doubled effect duration from Midnight does not apply to Let it Ride.
[/spoiler]
[b]List of Possible Effects:[/b]
[spoiler]
1)
[color=27c0ec]Healthy[/color]: regenerate 50% of your health over time
[color=27c0ec]Hurt[/color]: Lose 50% health immediately (Note: this can down you!)
2)
[color=27c0ec]Sturdy[/color]: +50% Bullet and Melee Damage Resistance
[color=27c0ec]Flimsy[/color]: -50% Bullet and Melee Damage Resistance
3)
[color=27c0ec]Boon[/color]: Armor fully replenished, armor regen delay halved
[color=27c0ec]Bane[/color]: Armor fully depleted, armor regen doubled
4)
[color=27c0ec]Deft[/color]: +50% Reload Speed
[color=27c0ec]Clumsy[/color]: -50% Reload Speed
5)
[color=27c0ec]Speedy[/color]: +20% Movement Speed
[color=27c0ec]Sluggish[/color]: -20% Movement Speed
6)
[color=27c0ec]Stopping Power[/color]: +25% Weapon Damage Bonus, +50% Melee Damage Bonus
[color=27c0ec]Power Stopped[/color]: -25% Weapon Damage Bonus, -50% Melee Damage Bonus
[/spoiler]
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This mod adds some minor HUD elements exclusive to this perk deck:
* A display to show the current dice roll (disappears a few seconds after each roll)
* A buff tracker specifically for the buffs added in this perk deck (does not track other buffs)
* A "glow" effect around the grenade counter in the HUD, to demonstrate when the Reroll ability from Weighted Dice is available
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There is no mod options menu for this mod.
To make changes to the settings (such as HUD element placement, or whether to make the perk deck cost perk points), please download the associated .ini file, place it in your `mods/saves/` directory, and edit any parameters you wish there.
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Please report any bugs in the comments of this mod page. Include a crashlog if the issue involved a crash.
29 Jul 2022 v2.0.4
- Public release
17 Jul 2022 v1-v2.0.3
- Fixed a bug where the mod did not yet exist
- Internal test build
Concept, balance testing and feedback by AnotherSettlementNeedsYourHelp.
Coding, perk design, and writing by Offyerrocker.
https://choosealicense.com/licenses/gpl-3.0/
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
BeardLib is required for this mod, as it adds some code to allow the throwable ability to function without causing networking issues with other clients.
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