The Particle Massacre
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||Initially, it was just an assembly of the now popular "particle mods". Now this is a completely independent project, in which almost all the effects in the game have been thoroughly reworked. The main goal is to bring the "visual" of the game to a new level in all possible aspects that relate to effects (including all sorts of little things) and bring to mind those things that were laid down in the original mods. Also fixed old and added many new effects. Improved all kinds of PAYDAY: The Heist visual particles, fully integrated into the main set of effects. Lots of recreated "visuals" from the PAYDAY 2 "Beta" (based on available media). Together, all this gives the game a new and more complex and "destructive" visual experience.||

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What is this mod based on?
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||**AutoGibbon's Hollywood Shootout v1.5(Partial)**
by [AutoGibbon](https://modworkshop.net/user/2439)
https://modworkshop.net/mod/12606
**Slightly Exxxaggerrated Effects (Tracers)**
by [fugsystem](https://modworkshop.net/user/32041)
https://modworkshop.net/mod/25476
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What's new in mod compared to the originals?
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||- Almost everything effects in the game has been reworked
- Reworked particles of most effects
- Imitation of volumetric smoke from most effects
- Almost completely reworked all muzzleflashes effects
- A complete reworking of "Lens Dirt" (with many new effects and with a new principle of interaction with light sources)
- Reworked fire effects (both from equipment and the environment)
- Restored effects from PD2 Beta (fire effects; glow of sparks; lens flares; overexposure from flashes)
- Added many new effects and fixed old ones
- Complete rework of almost all explosions in the game (by type of grenade and environment)
- Completely redesigned main menu effects (more cinematic now)
- Many other changes and fixes
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Gratitude
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||Special thanks to [fugsystem](https://modworkshop.net/user/32041) and [Zdann](https://modworkshop.net/user/1076) without them, most likely the mod would not even exist, and he would not be able to reach the MWS.||
**1.0** :
- __Release__
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**1.1** :
- Reworked saw_metal_impact (optimized particles and added lighting)
- Reworked **Electric Grenade** (brighter explosion, lighting, lots of small particles)
- Optimized the distortion of all flashes and removed the self-repeats of some effects
- Now each type of weapon has its own degree of distortion in terms of power (from 9mm silencers to 50.cal)
- Slightly optimized and supplemented impacts of stone and concrete explosions
- Corrected "bloody dust", now it does not fly away to the side (corrected the timing and calibrated the size)
**Special thanks to** [fugsystem](https://modworkshop.net/user/32041) **for helping to test the update and quickly find bugs**
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**1.2** :
- Fixed **Electric Grenade** (now effects work correctly)
- Reworked **Flash Grenade** (now she's really deafeningly dazzling)
- Optimized flashes from shots and now they are a bit diverse
- Fixed particle timings from concrete and stone explosions
**Special thanks to** [fugsystem](https://modworkshop.net/user/32041) **for helping to test many things and refine**
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**1.3** :
- Optimized a large number of effects for better performance (without loss of visual quality)
- Particle effects associated with metal surfaces have again received a "spark" texture (more adapted in size). Due to this, the effects of hitting metal are more chaotic
- Adjusted sparks from third-person shots to match first-person sparks
- Particles "nothing" and "fallback" now have their own textures of "spark"
- Reworked "dynamite_spark" and "dynamite_spark_part" - Small lighting, more stylized spark small particles, spark heat effect and additional glow (instead of falling sparks particles from AutoGibbon)
- Reworked "blood effects" - Replaced large "drops" with particles, and the splash effect is more blurry
- The "saw_metal_impact" effect now has a slight distortion
- Particles shots into the water have received a slight blur effect (for a small realism)
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**1.4** :
- Full rework of multiple effects
- Now almost all sparks have an additional glow
- Reworked **Dragon's Breath** shots\sparks
- Tweaked/reworked Dynamite sparks
- Blood and some small particles have been optimized and have a smoother playback effect
- New "blood effects" (now they are even closer to the original\vanilla)
- Fixed "saw" particles
- Color-corrected the **Flash Grenade** to distinguish it from the Electric Grenade
- Added additional glow sparks from shots "for fun"
- Reworked and supplemented **Lens Dirt** (rainbow imitation from beta screenshots; more fingerprints; more color distortion)
- **Flash Grenade** and **Electric Grenade** received additional sparks on explosion
- RPG projectile trail now has sparks and additional fire (to make the shot more noticeable and different from grenade shots)
- Additional glow of bullets in the distance to simulate a "bullet drop"
- More spectacular **Menu Background** (there are more sparks, as well as burnt money, also all these effects have an additional glow)
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**1.5** :
- Minor fixes to texture atlas of muzzleflashes effects
- Improving almost all fire effects (air distortion; additional lighting; slight glow)
- "Blood splatter" from shots completely reworked (more aggressive; some vanilla effects returned and adapted)
- Improved **Poisonous Grenade** smoke effect (additional sparks)
- Completely redesigned **Smoke Grenade** (based on **Poisonous Grenade **+ adapted vanilla effects)
- Effects C4 and exploded Turret have been reworked (additional explosions effects have also been reworked)
- Added improved snow and ice particle effects (now they are more saturated and pronounced)
- Minor fixes to some particles
- Improved the effect of smoke from shots (from the third person)
- Smoother illumination of tracers from bullets
- Smoother glow from muzzleflashes
**Special thanks to** [fugsystem](https://modworkshop.net/user/32041) **for helping me find some of the files**
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**1.6** :
- **NEW** : There are now lens flares from all lights
- **NEW** : Smoke effects now simulate volume and the degree of transparency depends on the player's distance
- **NEW** : Added smoke from shots + Added smoke from ejected shells (when actively firing a weapon)
- **NEW** : The effects of the **SG Versteckt 51D Light Machine Gun** have been completely redesigned in accordance with the main effects of shooting from all types of weapons
- **NEW** : New effects for **Flashlights** (glare, smoother display, aspect ratio, etc.)
- Completely rework many effects
- Fixed numerous bugs in some effects and texture atlases
- Bullet tracers now have an additional glow
- Improved optimization of many effects
- Adjustments and visual improvements to sparks and all related effects
- Stabilized and augmented **Lens Dirt** (now there will be less "blinding" effect)
- Numerous improvements to "environment" effects
- Numerous fixes and improvements to various small things
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**1.7** :
- Adjusted and stabilized muzzle flash effects by weapon type (including additional effects - sparks; flash size; flash type; degree of distortion; smoke transparency; additional glow; illumination from shots)
- Adjusted the number of sparks from shots on metal (for "relative" realism)
- Changed blood drop effects (they are now less visible and use a spark-based "physics" model)
- Adjusted smoke particle effects for smoother playback
- Added lens flare to the lighthouse (On Hell's Island)
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**1.8** :
- Numerous stabilization effects (sparks; flashes; glow)
- Additional explosion effects (missing effects added)
- Fixed glow sparks some effects
- Fixed glow from shots (the original problem of the mod)
- Adjusted smoke effects and transparency
- Added additional shots effects on metal
- Adjusted **Lens Dirt** (added missing effects)
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**1.9** :
- **NEW** : Brand new smoke from shots with distortion
- **NEW** : Weapons now have a chance of dropping small sparks with a physics model when firing
- **NEW** : Fire effects related to the environment have a more uniform holistic look (made on a hybrid basis of fire effects)
- Added additional flashes of light from gunfire (both first person and third person)
- Fixes and optimization for muzzle flashes effects (first person and third person)
- Turret explosion fix (now it works as it should)
- Adjusted the smoke from the shells according to the caliber of the weapon
- Minor effects tweaks
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**1.9.1** :
- Minor optimization of some effects
- Fixed some effects related to explosions
- Added missing parts of explosions effects
- Minor various fixes
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**1.9.5** :
- **NEW** : Now all flashlights in the game have a smooth glow (there is no more annoying visual "ladder")
- Weapon muzzle flashes effects have been regulated (now weapons "smoke" from intense shooting)
- Restored some blood effects
- Changed lens flares that went through the geometry (now they match the general lens flares)
- Fixed Cloaker lens flare (location and brightness now display correctly)
- Fixed some fire effects
- Added additional smoke effects to dying enemies from fire
- Minor adjustments to the effect of hitting "grass"
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**2.0** :
- Updated and reworked flashes from old and new weapons to match the same style (**INCLUDING**: **Kahn .357 Revolver**; **VD-12 Shotgun**; **Hailstorm Mk 5 Prototype**)
- Reworked visual effects of **Tombstone Slugs** ammo to match the overall style of the effects (in particular, similar to Dragon's Breath Rounds)
- Optimized particles hitting stone, concrete, marble, ceramics (now the fragments visually and quantitatively correspond to the size of the "hit texture" in a particular surface)
- Particles visible in first person when using a saw now work correctly
- Reworked saw, thermal drill and drill effects (to match other effects in game)
- Reworked blood effects (now they are more uniform)
- Fixed and reworked the glow of the lamps on the missions Undercover and Hell's Island (now more smooth light and no lens flair in the air)
- Minor fixes to some effects
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**3.0** :
- Reworked and improved **over 500+ effects** (including even less noticeable ones)
- Water effects now have shader reflections (raindrops; fire hydrants; fire safety; sprinkler)
- Improved and reworked laser sights
- Completely redesigned fire (including which is associated with the decorations)
- Reworked blood effects + blood effects related to scenery of locations (Slaughterhouse\Reservoir Dogs\Beneath the Mountain\etc.)
- Lots of visual fixes and improvements to optimize effects
- And much more! (Honestly, I don't remember every little thing anymore)
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**3.1.5** :
- Minor color and display fixes for fluorescent lights
- Small fix for fire effect playback speed
- Optimization of blood particles and a slight change in the algorithm for their appearance
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**3.2.5** :
- Improved effects optimization
- Improved and reworked textures of "Opacity" atlas
- Removed blood drops from shots (The effect was very degrading performance and stability)
- Slightly calibrated the glare from the light of the lamps, as in some locations they shone through the floor (for example: Hoxton Breakout - FBI Building)
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**3.3** :
- Taser now has a more expressive and bright "electric shock" effect
- Now **G2** aka **Tombstone Slugs** shells have a corrected and improved texture (Under the general standard of shells textures)
- Now **G2** shells also have smoke when ejected from a shotgun slide (Under the general style of shells ejection)
- Improved and improved the shooting effects of the rifle **North Star** (Under the general style of muzzle flashes effects)
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**3.5** :
- Optimized and fixed **over 300+ effects**
- Cleaned up unnecessary and badly working effects
- Synchronization of many effects with original vanilla effects structure
- Many effects are close to the original but with all the current improvements
- Blood decals are closer to the original ones with improved visuals
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**3.5.5** :
- Added missing lighting for blood flashes from enemies
- Fixed lighting particles from all lamps + reworked light particles from spotlights
- Slightly tweaked the amount of sparks from **Dragon's Breath** and **Tombstone** slugs
- Tweaked the size of smoke effects from shots on cloth and feather materials
- Tweaked sparks from main explosions **(Frag Grenade\Grenade Launcher's)** and **Flash Grenade**; **Incendiary Grenade**
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**4.0** :
- **Reworked and calibrated all effects in the mod**
- Improved texture atlases (Including restoration of some new effects)
- Global optimization and efficient distribution of all particles according to the time of their appearance and disappearance
- Completely updated blood effects based on shader rendering
- New blood decals that best match the vanilla style
- Added missing effects of fire, rain and e.t.c
- Adjusted the playback speed of many effects
- Fixed many bugs with some effects and their incorrect display
- Many improvements and fixes to weapon effects in first and third person
- Many other improvements and fixes
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**4.0.4** :
- Updated muzzle flashes of shots at AWP under a single standard
- Now exiting smoke along with the shell casings, has have sparks for all weapons (By analogy with the AWP)
- Added more massive smoke from shell casings for sniper rifles (By analogy with the AWP)
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**4.0.5** :
- Restored directed flashes of fire from weapons in the first person (For all weapons)
- Adjusted silenced shots effects for 7.62 caliber weapons
- Adjusted blood drops effects
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Despite the fact that the mod is currently an independent project. You can't ignore the fact that it's basically based on pre-existing mods. In many cases, the authors gave permission for publication. The authors who could not be contacted - their code was completely replaced and redesigned. Nothing remains of their original work.
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Instructions
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Move the main folder of the mod to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here for PAYDAY2 folder](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
Installation
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No BLT. No Beardlib. **Only Mod_Overrides**.
For those who do not understand how to install it
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**"Disk":\Program Files\Steam\steamapps\common\PAYDAY 2\assets\mod_overrides\The Particle Massacre [folder not archive]**
Additionally
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For better performance on the part of __NVIDIA drivers__, you need to do the following - **NVIDIA Control Panel** > **Configure Surround, PhysX > PhysX Settings** [on right] > Processor: **"Auto-detect"** replace **"Name of your graphics card"** [GTX 1070 for example]
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