The Particle Massacre
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||I thought to write a lot of text, but as they say “Brevity is the sister of talent” - All of you favorite mods for effects that are twisted by 200% and recycled by 80-90%. + All this from above is supplemented with many new effects and modified old chips. Now every gunfight will be distilled chaos and evil bloody carnage. Well, a slight drop in frames to your basket [dudes, I think we all understand].||
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What is this mod based on?
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||**AutoGibbon's Hollywood Shootout v1.2(Basic)\1.4(Partial)\1.5(Partial)**
by [AutoGibbon](https://modworkshop.net/user/2439)
https://modworkshop.net/mod/12606
**Extreme Muzzleflashes**
by [Nonhuman](https://modworkshop.net/user/8769)
https://modworkshop.net/mod/17863
**Slightly Exxxaggerrated Effects (FPS+3rd-Person+Tracers)**
by [fugsystem](https://modworkshop.net/user/32041)
https://modworkshop.net/mod/26054
https://modworkshop.net/mod/25764
https://modworkshop.net/mod/25476
**PD:TH Smoke Effect (PD2 Colored)**
by [Dorpenka](https://modworkshop.net/user/38327) \ [Jarey_](https://modworkshop.net/user/1664)\ [fugsystem](https://modworkshop.net/user/32041)
https://modworkshop.net/mod/27478
**Bloody Screen Effect (Restoration)**
by [Dorpenka](https://modworkshop.net/user/38327)
https://modworkshop.net/mod/32280
**PD:TH Bullet Impacts (Partial)**
by [Zdann](https://modworkshop.net/user/1076)
https://modworkshop.net/mod/760||
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What's new in mod compared to the originals?
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||- The main menu is now more unobtrusive and smooth + Imitation volumetric smoke
- Made completely from scratch "Dirty Lens" and is a more advanced replica of the original (now it reacts to almost all light sources and takes the form of the object's light)
- Completely reworked several texture atlases (now all flashes, fire and smoke are smooth and soft)
- Shot flashes are now smoother and blurry, but also more luminous (my eyes suffered so that your eyes would not suffer)
- All particles have been reworked + many new particles have been added to all surfaces due to the PD:TH port **[thanks Zdann!]** (including nothing_pd2)
- More destructive explosions with varying degrees of blastwave
- Reworked Incendiary Grenade (in AutoGibbon style)
- Several variations of impact from different surfaces (metal, stone, marble, ceramics, blood)
- Now all flashes, explosions, fire have different degrees of illumination (from intensity to radius)
- Weapon flashes now work in sync with "Dirty Lens" (due to which there are many different reflections and color distortions on the screen)
- Added particles from PD:TH where appropriate and adapted in size and intensity
- Now everything related to fire (flashes, explosions, Flamethrower, Molotov, Dragon's Breath) have distortion of varying degrees and duration
- Completely reworked Flamethrower from scratch! (now the flame has dynamic lighting, small sparks, glow effects and is more heat)
- Now all lighting from the effects adapts in brightness to the time of day (during the day - moderately, at night - lighting show)
- The effects of sparks from a bullet hitting metal have the lighting
- Bullet trails were already distorted **[thanks fugsystem!]** but are now slightly reflective of environments and also get brighter in dark areas and at night
- The smoke is now softer and slightly grainy (little much) for more realism
- The smoke from shooting is more solid and unobtrusive (has a little distortion for the effect of "overheating")
- Flashes from first person shots have small random sparks for more impact from shooting
- Reworked shells (have a more whole and softer texture, as well as shading for volume)
- More intensive color correction due to the new “Dirty Lens”
- Reworked blood effects (now they are a hybrid of PD:TH and have new particles, as well as undergone color correction)
- Made from scratch blood decals (stylistically similar to the original, but larger and have a slightly longer “lifetime”)
- The blood on the screen **[thanks to Dropenko!]** has been completely redesigned (it has three types of effects and works synchronously: “Standard” ;Based on “Rain” ;Based on “Rain” but reworked under “Standard”)
- Restored some visual chips from PD2 Beta **[based on screenshots from Steam]** (cyan and blue highlights from flashes; small rainbow from light on “Dirty Lens”; color distortion from different light sources)
- And some small changes that I forgot about for one reason or another||
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Gratitude
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||Special thanks to [fugsystem](https://modworkshop.net/user/32041) and [Zdann](https://modworkshop.net/user/1076) without them, most likely the mod would not even exist, and he would not be able to reach the MWS.||
**1.0** :
- Release
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**1.1** :
- Reworked saw_metal_impact (optimized particles and added lighting)
- Reworked Electric Grenade (brighter explosion, lighting, lots of small particles)
- Optimized the distortion of all flashes and removed the self-repeats of some effects
- Now each type of weapon has its own degree of distortion in terms of power (from 9mm silencers to 50.cal)
- Slightly optimized and supplemented impacts of stone and concrete explosions
- Corrected "bloody dust", now it does not fly away to the side (corrected the timing and calibrated the size)
**Special thanks to** [fugsystem](https://modworkshop.net/user/32041) **for helping to test the update and quickly find bugs**
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**1.2** :
- Fixed "Electric Grenade" (now effects work correctly)
- Reworked "Concussion grenade aka Flash grenade" (now she's really deafeningly dazzling)
- Optimized flashes from shots and now they are a bit diverse
- Fixed particle timings from concrete and stone explosions
**Big thanks to** [fugsystem](https://modworkshop.net/user/32041) **for helping to test many things and refine**
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**1.3** :
- Optimized a large number of effects for better performance (without loss of visual quality)
- Particle effects associated with metal surfaces have again received a "spark" texture (more adapted in size). Due to this, the effects of hitting metal are more chaotic
- Adjusted sparks from third-person shots to match first-person sparks
- Particles "nothing" and "fallback" now have their own textures of "spark"
- Reworked "dynamite_spark" and "dynamite_spark_part" - Small lighting, more stylized spark small particles, spark heat effect and additional glow (instead of falling sparks particles from AutoGibbon)
- Reworked "blood effects" - Replaced large "drops" with particles, and the splash effect is more blurry
- The "saw_metal_impact" effect now has a slight distortion
- Particles shots into the water have received a slight blur effect (for a small realism)
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Despite the fact that the mod is currently an independent project. One cannot ignore the fact that it is primarily based on pre-existing mods. In many ways, the authors have given permission to post, with a few exceptions: [AutoGibbon](https://modworkshop.net/user/2439); [Nonhuman](https://modworkshop.net/user/8769); [Jarey_](https://modworkshop.net/user/1664).
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||If you guys don't like something, let me know right away. You know I tried to contact you. But the endless walls of "privacy" do not work for everyone.||
Instructions
Installation
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No BLT. No Beardlib. **Only Mod_Overrides**.
But wait! **Set BLT** just in case for better performance and enable **"Low Performance Mode" in Steam** [Settings>Library]. This will give a small increase in frames.
For those who do not understand how to install it
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**"Disk":\Program Files\Steam\steamapps\common\PAYDAY 2\assets\mod_overrides\The Particle Massacre [folder not archive]**
Additionally
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For better performance on the part of NVIDIA drivers, you need to do the following - **NVIDIA Control Panel** > **Configure Surround, PhysX > PhysX Settings** [on right] > Processor: **"Auto-detect"** replace **"Name of your videocard"** [GTX 1070 for example]
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