A custom perk deck, commissioned by cflapflap/smadaeinafets.
Perk deck concept and balance tweaking by cflapflap/smadaeinafets.
Code implementation and graphics by Offyerrocker.
NOTE: This perk deck features an active ability, but it does not use the throwable slot or throwable keybind! You must bind the proper key to activate this ability in the menu: Options -> Mod Keybinds -> Agent Perk Deck -> Agent Perk Deck Keybind
"made me feel like i was made of rubber. 10/10" -Dragan
There is a certain... inevitability... to the actions of the Agent.
Undeterred by any threat, the Agent always sees their will executed by any means necessary- Dodging bullets with physics-defying acrobatics, unleashing hellfire in a storm of gunfire, and emerging from the rubble with nary a scratch on their two-piece suit, the Agent is truly a force to be reckoned with.
Sometimes, the best way to restore order to a broken system is to introduce a little bit of chaos.
Acrobatics
Pressing your Acrobatics keybind will activate Acrobatics for 12 seconds. While Acrobatics is active, your dodge is increased by 10.
Every enemy killed while Acrobatics is active increases the time it is active by 0.5 seconds.
Critical chance is also increased by 2 for every enemy killed while Acrobatics is active, stacks up to 10 times.
Acrobatics has a cooldown of 60 seconds. The effects of Acrobatics are canceled if no movement is performed for 6 seconds while Acrobatics is active, and are restored immediately upon moving again.
Note: The keybind to activate Acrobatics must be set in your Mod Options menu.
Gymnastics
For every crit dealt while Acrobatics is active your dodge is increased by 5. Stacks up to 3 times.
Footwork
The cooldown of Acrobatics is decreased by 1 second for every kill when Acrobatics is not active.
While Acrobatics is active, you gain 10 health for every dodge.
Athletics
You gain 1 other use of Acrobatics, and both uses can stack, doubling all of the perk deck's bonuses except for the timer extension for kills while it is active. While Acrobatics is active, every eleventh dodge grants 20% reload and movement speed for 10 seconds to all crew members.
The Keymaster
You can now pick locks 200% faster.
Feel free to leave feedback in the comments section.