A custom perk deck, commissioned by cflapflap/smadaeinafets.
Perk deck concept and balance tweaking by cflapflap/smadaeinafets.
Code implementation and graphics by Offyerrocker.
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NOTE: This perk deck features an active ability, but it does not use the throwable slot or throwable keybind! You must bind the proper key to activate this ability in the menu: `Options -> Mod Keybinds -> Agent Perk Deck -> Agent Perk Deck Keybind`
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"made me feel like i was made of rubber. 10/10" -Dragan
[i]
There is a certain... inevitability... to the actions of the Agent.
Undeterred by any threat, the Agent always sees their will executed by any means necessary- Dodging bullets with physics-defying acrobatics, unleashing hellfire in a storm of gunfire, and emerging from the rubble with nary a scratch on their two-piece suit, the Agent is truly a force to be reckoned with.
Sometimes, the best way to restore order to a broken system is to introduce a little bit of chaos.
[/i]
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[b]Acrobatics[/b]
Pressing your Acrobatics keybind will activate Acrobatics for [color=00a2ff]12[/color] seconds. While Acrobatics is active, your dodge is increased by [color=00a2ff]10[/color].
Every enemy killed while Acrobatics is active increases the time it is active by [color=00a2ff]0.5[/color] seconds.
Critical chance is also increased by [color=00a2ff]2[/color] for every enemy killed while Acrobatics is active, stacks up to [color=00a2ff]10[/color] times.
Acrobatics has a cooldown of [color=00a2ff]60[/color] seconds. The effects of Acrobatics are canceled if no movement is performed for 6 seconds while Acrobatics is active, and are restored immediately upon moving again.
Note: The keybind to activate Acrobatics must be set in your Mod Options menu.
[b]Gymnastics[/b]
For every crit dealt while Acrobatics is active your dodge is increased by [color=00a2ff]5[/color]. Stacks up to [color=00a2ff]3[/color] times.
[b]Footwork[/b]
The cooldown of Acrobatics is decreased by [color=00a2ff]1[/color] second for every kill when Acrobatics is not active.
While Acrobatics is active, you gain [color=00a2ff]10[/color] health for every dodge.
[b]Athletics[/b]
You gain [color=00a2ff]1[/color] other use of Acrobatics, and both uses can stack, doubling all of the perk deck's bonuses except for the timer extension for kills while it is active. While Acrobatics is active, every eleventh dodge grants [color=00a2ff]20%[/color] reload and movement speed for [color=00a2ff]10[/color] seconds to all crew members.
[b]The Keymaster[/b]
You can now pick locks [color=00a2ff]200%[/color] faster.
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Feel free to leave feedback in the comments section.
31 May 2022 v0.6 public release
- Revised descriptions
18 May 2022 v0.4-0.5 pre-release
- Fixed a crash when playing in Online mode
- Revised descriptions
17 May 2022 v0.3 pre-release
- Added mod icons and updated descriptions
6 May 2022 v0.2 pre-release
- Adjusted descriptions
- Added 6s grace period after moving during which you are still counted as moving for the purposes of proccing Acrobatics' effectrs
5 May 2022 v0.1 pre-release
- Fixed a bug where the mod did not yet exist
Please ask for permission before re-uploading.
Dependencies
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Instructions
**Make sure to first have SuperBLT installed. Click the link in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
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BeardLib is completely optional, and is only used for auto-updates and the capability for non-English translation files.
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