A commission from user [color=ffaaaa]kirby gamez[/color].
Concepts and balancing by kirby gaemz. Coding and implementation by Offyerrocker.
[i]"Injectors filled with contraband controlled substances. Smoke bombs, flasks of alcohol, and vape pens... when it will it all end? Whatever happened to the good ol' days, where the only things that would get you and yours through a job were a steady trigger finger, a sturdy piece, and your wits? Luckily, the Gunner is here to save you.
Appreciate the simple things in life, like painting the walls with the blood of your enemies, and the Gunner will see you through- no matter whether you're the iron man at the center of the fray, or the sneaky bastard slinking in the shadows."[/i]
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[b]1. Tear Down[/b]
For every kill, you gain a stack of Raze. Each stack gives you [color=00a2ff]1%[/color] crit chance for [color=00a2ff]6[/color] seconds, up to [color=00a2ff]10[/color] stacks. Every kill will reset the timer.
After [color=00a2ff]6[/color] seconds of not getting a kill, you will lose one stack every second.
[b]3. Bunker[/b]
For every stack of Raze, you receive [color=00a2ff]2%[/color] less damage from enemies.
Your armor is increased by [color=00a2ff]20%[/color].
[b]5. Drowning In Lead[/b]
For every stack of Raze, your fire rate is increased by [color=00a2ff]5%[/color] and your reload speed is increased by [color=00a2ff]3%[/color].
[b]7. Surplus Ammunition[/b]
Dealing a critical hit will return one bullet to your magazine/clip.
This does not apply to Saws, Flamethrowers, Bows, Crossbows, Grenade Launchers, or Rocket Launchers.
This effect cannot occur more than once every [color=00a2ff]1[/color] second.
Whenever you pick up an ammo box, you trigger an ammo pickup for [color=00a2ff]50%[/color] of normal pickup to other players in your team.
This effect cannot occur more than once every [color=00a2ff]5[/color] seconds.
[b]9. Demolition[/b]
While at full health, each stack of Raze will give [color=00a2ff]3%[/color] critical hit chance instead of just [color=00a2ff]1%[/color].
Dealing a critical hit will spread panic among enemies who are within [color=00a2ff]10[/color] meters of the struck enemy. This cannot occur more than once every [color=00a2ff]5[/color] seconds.
2 May 2022 v2.3
- Fixed an edge-case crash that could be caused by an enemy being killed and their corpse being removed soon after panic is inflicted on them
1 May 2022 v2.2
- Possible fix for a bug where some effects would not be removed when switching perk decks/builds, such as the on-crit panic or bullet refund effects
30 Apr 2022 v2.1
- Fixed a bug where the mod did not yet exist
Dependencies
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Instructions
**Make sure to first have SuperBLT installed. Click the link in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
Note: BeardLib is completely optional, and is only used for auto-updates and non-English localization capability.
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