A commission from user kirby gaemz.
Concepts and balancing by kirby gaemz. Coding and implementation by Offyerrocker.
"Injectors filled with contraband controlled substances. Smoke bombs, flasks of alcohol, and vape pens... when it will it all end? Whatever happened to the good ol' days, where the only things that would get you and yours through a job were a steady trigger finger, a sturdy piece, and your wits? Luckily, the Gunner is here to save you.
Appreciate the simple things in life, like painting the walls with the blood of your enemies, and the Gunner will see you through- no matter whether you're the iron man at the center of the fray, or the sneaky bastard slinking in the shadows."
1. Tear Down
For every kill, you gain a stack of Raze. Each stack gives you 1% crit chance for 6 seconds, up to 10 stacks. Every kill will reset the timer.
After 6 seconds of not getting a kill, you will lose one stack every second.
3. Bunker
For every stack of Raze, you receive 2% less damage from enemies.
Your armor is increased by 20%.
5. Drowning In Lead
For every stack of Raze, your fire rate is increased by 5% and your reload speed is increased by 3%.
7. Surplus Ammunition
Dealing a critical hit will return one bullet to your magazine/clip.
This does not apply to Saws, Flamethrowers, Bows, Crossbows, Grenade Launchers, or Rocket Launchers.
This effect cannot occur more than once every 1 second.
Whenever you pick up an ammo box, you trigger an ammo pickup for 50% of normal pickup to other players in your team.
This effect cannot occur more than once every 5 seconds.
9. Demolition
While at full health, each stack of Raze will give 3% critical hit chance instead of just 1%.
Dealing a critical hit will spread panic among enemies who are within 10 meters of the struck enemy. This cannot occur more than once every 5 seconds.