#### Known issues
* This is incompatible with the Fixed Animation Sync mod.
#### Preview

#### Notes *(Nothing important, skip if you'd like)*
This was pretty much just done as a "proof of concept," just to see if I could figure out how to do custom animations. Honestly, I'm not that proud of this reanimation, mainly because of the vast difference between the two animations in style and quality, and the fact that I kinda just did them willy nilly, without any sort of plan for what I would do with the animations. (I also didn't get any feedback on the second animation, but that wasn't the main issue, really)
This took me about, uhh... forever (3 months) due to general lack of motivation to work on stuff, and even when I did feel like working on it, I usually prefered to spend time with friends instead.
|| 
##### Future Plans
AK (obviously), the Glocks, MPX, MP7, MP5, some snipers maybe ||
#### Thanks to *(ok don't skip this it's really important)*
Huge thanks to PlayBONK for taking the time and effort to help me out with any issues I might have had, and help me figure out how to set up Blender for reanimation stuff. (They even helped me out with some stuff that was really just a result of my own ignorance, sorry PlayBONK!)
Main
Synd's CAR4 (ver. 1.2).rar
Main mod.
05-13-2022, 04:36 AM By Synd1cate
Addon
Synd's CAR4 (AMCAR ver. 1.2).rar
Adds the same animations to the AMCAR
05-13-2022, 04:37 AM By Synd1cate
Synd's CAR4 (AMR16 ver. 1.2).rar
Adds the same animations to the AMR16
05-13-2022, 04:37 AM By Synd1cate
Synd's CAR4 (PARA ver. 1.2).rar
Adds the same animations to the PARA
05-13-2022, 04:38 AM By Synd1cate
#### V1.2
* Fixed the goofy bolt issues on all weapons. Hooray! The issue was caused by the first frame being deleted when animations are exported.
* Exported hand animations differently, they still snap a little but the effect is lessened.
#### V1.11
* Copied the animations over to the PARA
#### V1.1
* Fixed the broken bolt **on the CAR-4 only.** The AMR-16 and AMCAR still share the issue.
#### V1.01
* Copied the animations over to the AMCAR and AMR16
#### V1
* Release
Instructions
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Move the main folder of the mod to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
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