Please read and look at the Dependencies.
This mod is a weapon rebalance in progress and mainly made for me and my buddies
Some weapons clearly need a buff and some few even need to be nerfed. I am aiming to make all weapons viable, fun and to add more functionality to specific mods like changing some otherwise mediocre parts into DMR kits for example.
Cant believe I have to write this but: If you are content with vanilla stats, there is no point getting this mod. Please keep that in mind.
If you play with people that do not have this mod installed, some weapon mods may be invisible for them. However this is purely cosmetic and so far no problems occurred
Weapons and their Mods that have been changed:
JP36 (G36)
Spoiler!
Base Total Ammo = 210
Base Damage = 56
Base Accuracy = 48
Base Ammo Pickup = 5.2 - 10.3
Mods:
Long Foregrip = DMR Kit
Magazine = -10
Total Ammo = -90
Damage = +70
Accuracy = +32
Stability = -32
Concealment = -4
Threat = +11
Reload Time = +0.4
Ammo Pickup = 1.4 - 2.4
Commando 553 (SG 552)
Spoiler!
Base Total Ammo = 240
Base Damage = 52
Base Accuracy = 56
Base Stability= 48
Base Ammo Pickup = 6.2 - 10.3
Mods:
Enhanced Foregrip
Damage = +1
Stability = +4
Concealment = +2
Railed Foregrip
Accuracy = +4
Stability = -4
Threat = +2
Concealment = -2
Heat Treated Body
Damage = +1
Accuracy = +4
Stability = -4
Concealment = 1
AMCAR (AR15)
Spoiler!
Base Total Ammo = 300
Base Rate of Fire = 650
Base Damage = 50
Base Accuracy = 48
Base Ammo Pickup = 5.0 - 10
Mods:
THRUST Lower Receiver = added
Aftermarket Special Handguard = added
Valkyria (AS Val)
Spoiler!
Base Total Ammo = 180
Base Rate of Fire = 900
Base Damage = 60
Base Stability = 64
Base Ammo Pickup = 4.5 - 9
Mods:
Solid Stock = DMR Kit
Magazine = -10
Total Ammo = -100
Fire Rate = -200
Damage = +60
Accuracy = +24
Stability = -12
Concealment = -6
Threat = +12
Reload Time = +0.9
Ammo Pickup = 1 - 3.5
Prototype Barrel =
Accuracy = -4
Stability = +4
Concealment = +2
Lion's Roar (VHS D2)
Spoiler!
Base Damage = 70
Galant (M1 Garand)
Spoiler!
Base Penetration = Penetrates Armour 100% of the time
Bernetti Rangehitter (Marlin SBL)
Spoiler!
Base Magazine = 7
Base Total Ammo = 30
Base Rate of Fire = 90
Base Damage = 610
Base Accuracy = 68
Base Stability = 36
Base Reload Time = 7.7s
Base Ammo Pickup = 0.8 - 1.3
Mods:
Deep Range Barrel =
Magazine = -2
Accuracy = +16
Stability = +4
Concealment = -4
Threat = +6
Reload Time = -1.6
Wind Whistler Barrel =
Magazine = -2
Damage = -50
Accuracy = -4
Stability = +12
Concealment = -1
Threat = -19
Reload Time = -1.6
Predator 12G (SPAS-12)
Spoiler!
Shotgun Pellets = 8
Mods:
Extended Mag =
Stability = +4
Concealment = -1
Magazine = +2
Joceline O/U 12G (Beretta 682)
Spoiler!
Shotgun Pellets = 8
Reinfeld 880 (M-870)
Spoiler!
Shotgun Pellets = 8
Mods:
Extended Mag. =
Concealment = -1
Magazine = +1
IZHMA 12G (Saiga-12)
Spoiler!
Shotgun Pellets = 8
Mosconi 12G (Generic DB here)
Spoiler!
Shotgun Pellets = 8
M1014 (M4)
Spoiler!
Shotgun Pellets = 8
Mods:
Short Barrel =
Damage = +2
Accuracy = -8
Stability = -8
Concealment = +6
Magazine = -1
Long Barrel =
Accuracy = +8
Stability = +4
Concealment = -2
Magazine = +1
Raven (KSG)
Spoiler!
Shotgun Pellets = 8
Mods:
Short Barrel =
Damage = +1
Accuracy = -8
Stability = -8
Concealment = +4
Magazine = -2
Long Barrel =
Accuracy = +8
Stability = +4
Concealment = -2
Magazine = +2
Steakout 12G (AA-12)
Spoiler!
Shotgun Pellets = 8
Breaker 12G (Winchester 1887)
Spoiler!
Shotgun Pellets = 10
Base Magazine = 5
Mods:
Long Barrel =
Accuracy = +4
Stability = +4
Concealment = -3
Magazine = +1
Short Barrel =
Damage = +5
Accuracy = -4
Stability = -4
Concealment = +3
Magazine = -1
The Judge (Judge)
Spoiler!
Shotgun Pellets = 3
Mods:
Custom Reinforced Frame =
Accuracy = -8
Stability = -8
Concealment = -1
Threat = +3
Ammo Pickup = 0.11- 0.49
Penetration = Penetrates Armour 33% of the time
Locomotive 12G (M-870 FG)
Spoiler!
Shotgun Pellets = 8
Base Magazine = 4
Mods:
Extended Mag. =
Magazine = +1
Grimm 12G (X-1S)
Spoiler!
Shotgun Pellets = 8
Street Sweeper (Striker-12)
Spoiler!
Shotgun Pellets = 8
Goliath 12G (SIX12)
Spoiler!
Shotgun Pellets = 8
GSPS 12G (M-37)
Spoiler!
Shotgun Pellets = 8
Claire 12G (SxS 1889)
Spoiler!
Shotgun Pellets = 8
Reinfeld 88 (Winchester 1897)
Spoiler!
Shotgun Pellets = 8
Mosconi 12G Tactical (M-590)
Spoiler!
Shotgun Pellets = 8
Added: Zombie Hunter Pump
Argos III (MP-155 Ultima)
Spoiler!
Shotgun Pellets = 8
Brenner 21 (HK21E)
Spoiler!
Base Damage = 100
Mods:
Long Barrel =
Damage = +2
Accuracy = +4
Stability = +4
Concealment = -2
Short Foregrip =
Damage = -28
Accuracy = +8
Stability = +16
Concealment = +1
KSP 58 (M240B)
Spoiler!
Base Damage = 72
Mods:
Short Barrel =
Damage = +2
Accuracy = -4
Stability = +8
Concealment = +1
RPK (RPK)
Spoiler!
Base Damage = 100
Mods:
Tactical Foregrip =
Damage = +2
Accuracy = +8
Stability = -4
Concealment = +1
KSP (M249)
Spoiler!
Base Damage = 72
Mods:
Long Barrel =
Damage = +2
Accuracy = +4
Stability = +4
Concealment = -2
Railed Foregrip =
Damage = +2
Stability = +8
Concealment = -2
M60 (M60)
Spoiler!
Base Damage = 100
Buzzsaw 42 (MG-42)
Spoiler!
Base Damage = 72
Mods:
Heatsinked Suppressed Barrel = Special
Accuracy = +12
Recoil = -16
Coincealment = +2
Magazine = -75
Total Ammo = -300
Ammo Pickup = 2,9 - 5,5
Rate of Fire = -600
Added: HE Round
SG Versteckt 51D (HK51D)
Spoiler!
Base Damage = 95
Gewehr 3 (G3)
Spoiler!
Base Magazine = 20
Falcon (FN Fal)
Spoiler!
Base Magazine = 20
Eagle Heavy (SCAR-H)
Spoiler!
Base Magazine = 20
All Bows and Crossbows
Spoiler!
Ammo Pickup = 0.05-0.30
Penetration = Pierce Armour 100% of the time
Saw (Primary and Secondary)
Spoiler!
Ammo Pickup = 1.0-5.0
Vulcan Minigun (M134)
Spoiler!
Damage = 35
XL 5.56 Microgun
Spoiler!
Damage = 45
Mods that have been changed:
Military Laser Module
Spoiler!
Stability = +8
Concealment = -2
Because the LED Combo Module IS UGLY
Assault Light
Spoiler!
Stability = +4
Concealment = -1
Tactical Laser Module
Spoiler!
Stability = +4
Concealment = -1
Compact Laser Module
Spoiler!
Concealment = +1
Threat = Minor Decrease
Tactical Pistol Light
Spoiler!
Stability = +4
Concealment = -1
Pocket Laser
Spoiler!
Stability = +4
Concealment = -1
Micro Laser
Spoiler!
Concealment = +1
Threat = Minor Decrease
Combined Module
Spoiler!
Stability = +8
Concealment = -3
Threat = Minor Increase
Polymer Flashlight
Spoiler!
Stability = +4
Concealment = -1
Gecko 7.62 (Galil)
Spoiler!
Sniper Foregrip = DMR Kit
Magazine = -15
Total Ammo = -75
Fire Rate = - 145
Damage = +66
Accuracy = +16
Stability = -16
Concealment = -3
Threat = +7
Reload Time = + 1.2
Ammo Pickup = 1 - 2
CQB Foregrip = Assault Kit
Magazine = +5
Total Ammo = +45
Damage = -14
Accuracy = -20
Stability = +8
Concealment = +1
Threat = -2
Reload Time = -0.7
Ammo Pickup = 6.5 - 11
Peacemaker .45 (SSA)
Spoiler!
Precision Barrel
Damage = +3
Accuracy = +4
Stability = -4
Concealment = -5
Threat = +6
Reload Time = +0.8
Ammo Pickup = 0.8 - 1.1
Penetration = Armour, Shields, Walls
Jackal (UMP .45)
Spoiler!
Civilian Barrel = DMR Kit
Magazine = -10
Total Ammo = -30
Damage = +40
Accuracy = +4
Stability = -12
Concealment = -2
Threat = +1
Ammo Pickup = 0.8 - 2.5
Broomstick (C96)
Spoiler!
Precision Barrel
Penetration = Armour, Shields, Walls
Reload Time = +1
Auto Fire = Added
Damage = -25
Accuracy = -4
Stability = +4
Threat = +2
AK Rifle
Spoiler!
Tactical Foregrip = added
Kross Vertex (Kriss Vector)
Spoiler!
Versatile Foregrip = added
Stealth Barrel = added
Civilian Market Barrel = added
Para (Olympic K23P)
Spoiler!
Aftermarket Special Handguard = added
Miyaka 10 Special (PM9)
Spoiler!
Precision Barrel = added
Repeater 1874 (Winchester 1873)
Spoiler!
Long Range Barrel =
Accuracy= +4
Concealment = -2
Magazine = +2
Swedish K (M-45)
Spoiler!
Grease Barrel =
Damage = -33
Accuracy = -4
Stability = +20
Concealment = +2
Thread = +2
Magazine = -10
Total Ammo = +220
Ammo Pickup = 7.5 - 10.5
Rate of Fire = -250
Patchett L2A1 (Sterling SMG)
Spoiler!
Heatsinked Suppressed Barrel = Special
Damage = +150
Accuracy = +24
Stability = -56
Concealment = +2
Thread = -6
Total Ammo = -46
Ammo Pickup = 0.5 - 2.5
Rate of Fire = -295
Added: HE Round
Kobus 90 (P90)
Spoiler!
Custom Assault Frame =
Stability -4
Concealment -2
Thread +8
Ammo Pickup 3.2 - 6.8
Penetration = Penetrates Armour 50% of the time
Bernetti 9 (M9)
Spoiler!
Custom Titanium Frame =
Damage = +2
Recoil = -2
Concealment = -1
Thread = +5
Ammo Pickup 3.2 - 4.8
Penetration = Penetrates Armour 50% of the time
Cobra (Skorpion)
Spoiler!
Extended Mag =
Stability +8
Concealment -2
Reload Time = -0.5s
Total Ammo = +20
Slotted Barrel Extension
Spoiler!
Damage = +2
Accuracy = +8
Stability = -8
Concealment = -4
Thread = Moderate Increase
Added to: Cobra, Signature, Compact-5, Uzi, Micro Uzi, Miyaka 10 Special, SpecOps, CMP.
Stubby Compensator
Spoiler!
Damage = +1
Accuracy = +4
Stability = +4
Thread = Minor Increase
The Tank Compensator
Spoiler!
Damage = +2
Accuracy = +4
Stability = +8
Concealment = -2
Thread = Minor Increase
Fire Breather Nozzle
Spoiler!
Damage = +4
Stability = +4
Concealment = -2
Thread = Large Increase
Tactical Compensator
Spoiler!
Damage = +2
Accuracy = +12
Stability = -8
Competitor's Compensator
Spoiler!
Damage = +1
Accuracy = +4
Stability = +12
Concealment = -2
Thread = Minor Increase
Funnel of Fun Nozzle
Spoiler!
Damage = +10
Accuracy = -12
Stability = +8
Concealment = -2
Thread = Large Increase
Ported Compensator
Spoiler!
Damage = +2
Accuracy = +4
Stability = -8
Marmon Compensator
Spoiler!
Accuracy = +8
Stability = +4
Concealment = -3
Threat = Minor Increase
Single Fire
Spoiler!
Damage = +5
Accuracy = +8
Stability = -16
Thread = Minor Decrease
Reloade Time = Minor Increase (Slower)
Penetration = Armour, Shields, Walls
Ammo Pickup = -35%
Rate of Fire = -40%
Auto Fire
Spoiler!
Damage = +2
Accuracy = -8
Stability = +8
Thread = Medium Increase
Reload Time = Medium Decrease (Faster)
Ammo Pickup = -25%
Rate of fire = +5%
HE Round
Spoiler!
Damage = +5
Accuracy = +4
Stability = - 8
M308 (M14)
Spoiler!
B-Team Stock = Assault Kit
Damage = -84
Accuracy = -8
Stability = +8
Concealment = +14
Thread = -6
Reload Time = -0.2s
Magazine = +10
Total Ammo = +50
Ammo Pickup = 4.9 - 7.5
Rate of Fire = -56
KS12 Urban (SHAK12)
Spoiler!
Added: Single Fire, Auto Fire.
Contractor .308 (TTI TR-1)
Spoiler!
Tactical Handguard = added
Long Ergo Foregrip = added
Aftermarket Special Handguard = added
There are more Changes to AR Grips and Stocks as well as some Minigun tweaks, far too much to list here. I am in the progress to make a spreadsheet for easier viewing of the changes.
Big Thanks and Credits go to Croveaux for providing the tools to make this happen.
I also have not quite figured out how to automate the update function, so come back frequently to get some more balances

