

Application has crashed: C++ exception
mods/Engineer Gaming/playermanager.lua:65: attempt to call method 'is_owner' (a nil value)
SCRIPT STACK
health_regen() @mods/Engineer Gaming/playermanager.lua:46
_upd_health_regen_actual() lib/units/beings/player/playerdamage.lua:2805
original() @mods/AdditionalPocoHudTrackers/playerdamage.lua:240
_upd_health_regen_original() @mods/base/req/core/Hooks.lua:288
_upd_health_regen_original() @mods/WolfHUD-master/lua/GameInfoManager.lua:3844
_upd_health_regen_original() @mods/WolfHUD-master/lua/GameInfoManager.lua:3844
_upd_health_regen() @mods/WolfHUD-master/lua/GameInfoManager.lua:3844
update_actual() lib/units/beings/player/playerdamage.lua:570
@mods/AdditionalPocoHudTrackers/playerdamage.lua:363

The sentries are sapping my game, some assistance please.
SCRIPT STACK
sync_health() lib/units/equipment/sentry_gun/sentrygundamage.lua:83
lib/network/handlers/unitnetworkhandler.lua:1787

if the sentry is broken,game will crash. can assit me?
Application has crashed: C++ exception
[string "lib/units/contourext.lua"]:301: attempt to compare nil with number
SCRIPT STACK
add() @mods/PocoHud3/poco/../poco/Hud3.lua:2652
die() @mods/Engineer Gaming/sentrygundamage.lua:8
original() lib/units/equipment/sentry_gun/sentrygundamage.lua:642
_apply_damage() @mods/base/req/core/Hooks.lua:288
damage_bullet() lib/units/equipment/sentry_gun/sentrygundamage.lua:161
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2400
on_collision() lib/units/weapons/raycastweaponbase.lua:2302
_fire_raycast() lib/units/weapons/npcraycastweaponbase.lua:302
fire() lib/units/weapons/raycastweaponbase.lua:514
fire() @mods/BeardLib/Hooks/Fixes.lua:420
singleshot() lib/units/weapons/npcraycastweaponbase.lua:134
kpr_original_copactionshoot_update() lib/units/enemies/cop/actions/upper_body/copactionshoot.lua:499
update() @mods/Keepers/lua/copactionshoot.lua:13
_upd_actions() lib/units/enemies/cop/copmovement.lua:674
lib/units/enemies/cop/copmovement.lua:637
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlAllocateHeap
Current thread: Main
System information:
Application version : 1.122.102
CPU : Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1650 / nvldumd.dll[30.0.15.1277]
Language : english
Memory : 16291MB 288KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Logitech (喇叭 (Logitech G635/G633s Gaming Headset))

This might work. https://pastebin.com/pS1KXWsG
Edit sentrygundamage.lua
and replace its code with mine.

I think the specials marking is bugged. Any specials hit with bullets aren't marked for me, and any that were already marked appear as if they were marked by someone with High Value Target.

I'm not really the kind of person to leave these sorts of comments, or being a whiny little bitch about cHeATwOrKsHoP but this is comically overpowered, sentries are already insanely good in the base game, MUCH more than jokers, they're already one of the best and most overpowered builds you can make in PD2. The vast majority of builds already want to get jokers to begin with, so does sentry builds, this is just getting 30 points for free. Instead of giving the sentry tree free 30 points worth of the most important buffs in the game, why not give it the ability to refill them with ammo on melee hit? Like 15% of their total ammo per hit on Engineering basic and an extra 15% on aced. Being able to pick up a broken sentry is a good idea too, but it should be severely disencouraged and punished, something like having to pay 60% total ammo to get it repaired. Both of these ideas would fit the mod's idea of "Engineer gaming" more too, since Engi can't get his level 3 sentry back up immediately when it gets destroyed, it's a huge set-back that costs a lot of ammo to get back up.

theres already mods to melee hit to give them ammo also let him make his mod how he wants, dont doawnload it if its hacky then complain

So don't download it? And use Cheater Kicker if you don't want people using it.
since Engi can't get his level 3 sentry back up immediately when it gets destroyed
Since we're talking about TF2 now, these are level 1s at best.
Application has crashed: C++ exception
mods/Engineer Gaming/playermanager.lua:65: attempt to call method 'is_owner' (a nil value)
SCRIPT STACK
health_skill_multiplier() @mods/Engineer Gaming/playermanager.lua:31
_raw_max_health() lib/units/beings/player/playerdamage.lua:958
_max_health() lib/units/beings/player/playerdamage.lua:966
update_armor_stored_health() lib/units/beings/player/playerdamage.lua:726
original() lib/managers/menumanagerpd2.lua:685
_update_outfit_information() @mods/base/req/core/Hooks.lua:288
spawned_player() lib/managers/playermanager.lua:1127
set_unit() lib/network/base/networkpeer.lua:2377
spawn_unit() lib/network/base/networkpeer.lua:2280
spawn_players() lib/network/base/basenetworksession.lua:1513
Run() lib/states/ingamewaitingforplayers.lua:300
update() @mods/PocoHud3/poco/../poco/Hud3.lua:2827
update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
original() lib/setups/setup.lua:916
update() @mods/base/req/core/Hooks.lua:288
update() lib/setups/gamesetup.lua:792
_update() lib/setups/networkgamesetup.lua:21
update() @mods\PocoHud3\poco\common.lua:314
core/lib/setups/coresetup.lua:557