:::It's me, the one who did that mod years ago and seeing as it's HORRIBLY broken and outdated I decided to recreate the mod for myself and others.
Since it's remade from default sydney again I decided to do a much better job this time.
[color=red]**__This mod has a Normal Proportion Sydney, thicc mod is optional__**:::[/color]
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:::[color=#33ccff] Currently Being Worked on: a lil break [/color]
[color=#FF006C]Be sure to check the changelog when a update is out, I list what's been changed![/color]
:::
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Basic summary of what this mod does.
Changes Sydney's face mesh to be less square
Hair is brought down into the face for stylistic look and volume of hair increased for a less flat look.
Optional: Gives her a huge butt because I am very powerful.
Bandaged arms by popular demand (no more fingerprints!)
Black Nails with Black Gloves
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What is currently available
Normal Sydney Proportions with head changes, face normal map change (For people who fear the thicc)
* Arm leg armors removed.
My personal Thicc Sydney edit with face normal map change (I put more attention into this one obviously)
* One without any armor. One on Degen for my special armor edit.
* An alternate of Thicc Sydney with the jacket pulled up for less deforming on the jacket and more visible BUTT.
* Another Alternate that has bigger proportions
* The bags are adjusted for the new proportions, don't worry.
Alternative textures
Blackened buzzcut like hair for less bald look.
Blue plaid pants
Bandaged Arms (white & black)
black finger nails
black gloves
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What is different to the old broken mod?
Better head mesh and normals
Better leg sculpting instead of a mass there's actual cheek definition possible now. Ex: https://i.imgur.com/yEOkpXP.jpeg (Baggy pants hard to get good fitting look)
Slightly higher polygon count for the pants to allow better definiton and shaping.
Mesh Seams GONE
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Planned
Pale skin alt (homage to old mod)
Hair texture and PSD/Tintable .dds hair pack C. (Will require you to have a way to save dxt5 dds files.)
Black Pants variant (blue Plaid was a homage to the old mod)
General cleanup of diffuse PSD layers to allow retextures to not bloat the mod and allow you to do your own Sydney palette. This also means eyecolor options you can create.
Then final mesh updates and I can deam the mod complete enough to move onto something else.
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These are compatible with alternative outfits
Also compatible with texture files if you don't use mine(or just overwrite them inside the folder)
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[color=#33ccff]Special Thanks for helping me get situated back into the hell that is Payday 2 Modding to [Hoppip](https://modworkshop.net/user/3972) and [Matthelzor](https://modworkshop.net/user/95)[/color=#33ccff]
Why was this made? Because I like it and apparently others do too.
Why Sydney? I like her hair and outfit.
This mod will be updated more as I get around to it. Thank you for those who liked my previous mod but I always do mods for myself first!
Shokking Sydney-B-TEXTURES 2.0.3.zip
No description.
03-22-2022, 08:40 AM By SHOKK
Shokking Sydney-A-MESH 2.0.3.zip
No description.
03-22-2022, 08:40 AM By SHOKK
2.0.3
Degenerate proportions version added cause fun. (Extremely bottom heavy/a Bee stung my ass mode)
Degenerate proportions with heavy armor edit added! This edit is made pretty much for the larger proportions so unlikely it'll be on default sydney for awhile. Eventually it'll be on the Thicc edit.
2.0.2
Thicc Jacket Edit added (Raises the back of the jacket to not hang over the butt and is the standard now, legacy will be left as it's own version)
2.0.1
Added black bandage arms black gloves
Added white bandage arms black gloves
Fixed head normal map
Added Black nails (tattoo flip alternate) with Black Gloves
Instructions
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Move the main folder of the mod to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
**Choose ONE MESH __A__ AND ONE TEXTURE __B__**
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