This is a total in-game HUD conversion that aims to recreate Warframe's HUD as close as possible. It includes features like floating enemy labels, damage pops (with Warframe style damage type icons where applicable) and a list of currently active buffs. It uses completely custom fonts that are closer to Warframe's as well as many custom icons for HUD elements and waypoints.
Requires HopLib
You can also find this mod on GitHub, so if you want to help with anything, feel free to fork the project, make changes and create a pull request when you're done.
Hi, I was trying to use this HUD together with the Hotline Miami Hud, but every time I start a heist, before I can load into the job briefing, I crash. This is what I get. Any clue how to fix? I thought it was an issue with the HUD boss bars but I'm not sure.
Application has crashed: C++ exception
mods/Warframe HUD/mod.lua:146: attempt to index field '_panel' (a nil value)
Hi, I was trying to use this HUD together with the Hotline Miami Hud, but every time I start a heist, before I can load into the job briefing, I crash. This is what I get. Any clue how to fix? I thought it was an issue with the HUD boss bars but I'm not sure.
Application has crashed: C++ exception
mods/Warframe HUD/mod.lua:146: attempt to index field '_panel' (a nil value)
SCRIPT STACK
create_hud_elements() @mods/Warframe HUD/mod.lua:182
setup() @mods/Warframe HUD/mod.lua:171
func() @mods/Warframe HUD/lua/hudmanager.lua:6
init() @mods/base/req/core/Hooks.lua:259
new() core/lib/utils/coreclass.lua:35
init_managers() lib/setups/gamesetup.lua:664
init_managers() lib/setups/networkgamesetup.lua:10
core/lib/setups/coresetup.lua:401
Callstack:
Does it work without Hotline Miami HUD?
@hoppip Yeah it does work by itself, I wish I knew what is making the Hotline Miami HUD conflict with yours
@hubert_yf Can you send your blt log (mods/logs)?