Banner
Better Procedural Arm Animations 3.4
Thumbnail
Downloads3,412
Views17,475
Publish Date3 years ago
Last Updated1 day ago by
Version3.4
Members
Avatar

High quality mod. Not a must have, but I highly recommend using it, along side vrfixes and vr improvements of course(those are must haves in my opinion).
Although i have one (very minor) issue which I think is less of an issue with the mod and more with the fact that your vr height does not scale for other players (i think?). Your hands are not always going to line up with your hands for everyone else and be offset slightly, depending on ur height. I noticed while looking at a friends stream. Basically it appears payday 2 rises up your hands and head (or lowers if ur tall? just an assumption cus im short ;-;) for everyone else so that your character is still the same height from the looks of it. As an example, if I was to put my hand on someones head, it would be above them for everyone else. If i wanted it to look correct, id have to put my hand in their face. Again, very minor issue but its there.
Figured I'd say something because I got back into payday recently and noticed a new update released semi recently.
Also, I realized this is the same person that made the vr viewmodels mod for left for dead 2, so if you ever decide to play l4d2 vr, def something to look into. Very nice not having to see the rather buggy looking arms.

Avatar

Bit of a technical explaination, but...
Payday 2's procedural arm animations are not calculated using the actual heister skeleton, they are calculated entirely in code using an arbitrary shoulder position (which is calculated from the in game calibration), the shoulder positions are relative to the headset position, in addition to not having a precise reference point to go off of, the heister arms are also a bit shorter than they should be, so I had to have some corrections in place to try and hide that fact, as a result, some desync between real controller position and arm animation hand position should be expected, unfortunately due to how starbreeze coded this system, it probably isn't possible to make the hands sync up 100% without changes that make the mod required on clients to be able to see things correctly.

This may be possible to partially address by measuring the headset's height and adding a corrective offset, however this would have to also have the distance between the hand and the HMD in the calculation so that ADSing and having your hands near your face still looks correct.

9 766