This mod does not change XP received in any way, just the numbers displayed pre-heist!
This mod makes changes to the hardcoded minimum/maximum experience values Overkill provides.
- Improves accuracy of all minimum/maximum experience values from when Overkill actually cared about it but didn't always nail it
- Give Safe House Nightmare and Safe House Raid their proper experience value instead of 0
- Despite having support for per-difficulty min/max values, Overkill barely ever used them. So, use them when applicable
- Starting with Henry's Rock, they've just been copying Diamond Heist's min/max values. So, give those heists actual values
- Multi-day heists were having their min/max multiplied by number of days, for no reason. So, don't do that
- The "% level up" text in the broker now works with the Infamy Pool
Many Stealth-possible heists have a higher potential maximum than this mod shows by completing useless-in-Loud objectives and then breaking Stealth, but I decided to not include Stealth+Loud totals unless it's an advantangeous strategy (like Bus Escape after Big Bank Stealth).
A few heists have lower minimums (GO Bank with the vault open, The White House's secret) or higher maximums (FWB's Overvault, Goat Simulator's Farmer Miserable) that wouldn't really be indicative of what to expect to gain from a standard playthrough, so I did not include them.
The lua file has comments for every modified heist if you're interested.
This mod is included in XP Briefings, which is similarly all about improving your XP knowledge and efficiency through editing menu text!
That has auto-updates also (I didn't feel like making auto-updates for this)