Card 1: On The Run Upon completing a reload from an empty magazine, gain +15% Movement speed for 6 seconds. This can only happen once every 15 seconds.
This does not apply to Bows, Crossbows, Grenade Launchers (or Rocket Launchers), Revolvers, Saws, or Flamethrowers. This also excludes shotguns that are not magazine-fed.
Card 3: Last Chance When your armor is broken, you gain +25% weapon damage for 3 seconds. This can only happen once every 6 seconds.
Card 5: Sentinel30% of your maximum health is removed and converted into 175% maximum armor.
Card 7: Electrocutioner Shooting an enemy will electrocute them, stunning them for 3 seconds. This can only happen once every 6 seconds.
Additionally, killing an electrocuted enemy will restore 10% of your maximum health, and increase the speed of your next reload by 15%.
This only applies to enemies stunned by Electrocutioner.
Card 9: Killing Spree Each enemy you kill will give a stack of Killing Spree, up to a maximum of 10 stacks. Each stack bestows 3% damage resistance and 1.5 points of damage absorption. Enemies must be killed within 7 seconds of one another, or else your Killing Spree stacks will be lost. Note: Killing Spree stacks will only be awarded by your kills. Kills from teammates, Jokers, Sentry Guns, or Trip Mines will not count.