You can use this mod in your custom heisting projects, just don't forget to provide credit!
Basic levels/name_of_your_heist/add.xml Setup:
<table directory="assets"> <unit load="true" path="units/matthelzor/characters/jiu_feng/jiu_feng" unload="true"/> <unit load="true" path="units/matthelzor/characters/jiu_feng/jiu_feng_husk" unload="true"/> <material_config path="units/matthelzor/characters/jiu_feng/jiu_feng" unload="true"/> <model path="units/matthelzor/characters/jiu_feng/jiu_feng" unload="true"/> <object path="units/matthelzor/characters/jiu_feng/jiu_feng" unload="true"/> <texture path="units/matthelzor/characters/jiu_feng/body_df" unload="true"/> <texture path="units/matthelzor/characters/jiu_feng/body_nm" unload="true"/> <texture path="units/matthelzor/characters/jiu_feng/head_df" unload="true"/> <texture path="units/matthelzor/characters/jiu_feng/head_nm" unload="true"/> <texture path="units/matthelzor/characters/jiu_feng/hair_df" unload="true"/> <texture path="units/matthelzor/characters/jiu_feng/hair_nm" unload="true"/> </table>
If you'd like to change Jiu Feng's state from a civillain to the enemy, please refer to the .unit files and change the slot numbers that are defined for the enemies.
Thanks.