Leech
Allows you to:
Auto use ampule before a cop die.
Stoic
Allows you to:
Convert all health into armor and have damage over time work for your armor (Your health will show but you actually got no health).
Auto use the flask at a set percentage of damage over time or depending on average kill rate within set cooldown (V10). Calculated when flask is not in cooldown (Can be changed on line 173, lower number means less kills are required, based on the default 10sec cooldown, only on V10).
On V11 the average kills code is removed and replaced with an enemy scaled threshold increasing your set health percentage in options so that flask doesn't trigger too early if alot of enemies hit you (if you set flask to trigger at 33% and 3 or more enemies are shooting at you, then that % is now ~63% before trigger but this effect doesnt trigger if less then 3 enemies) and the flask should not trigger if shrug time is 1 sec away.
Set the percentage of when the flask will be used.
Prevents usage of stoic flask when damage over time is not active.
Kingpin
Allows you to:
Auto use the injector when you take damage and armor is gone (or not). You can also change the percentage of health left for when it activates. Additionally you can trigger it by the amount of enemies in your FOV.
Stoic, Kingpin and Leech
Choose if bullseye skill will regen health instead of armor.
Choose the percentage of health to be regenerated from aced bullseye.
Options can be found in options>mod options

