Spoiler!
Critical hits deal 175% of weapon total damage on all difficulties and are seperated from headshot damage.
You now gain more ciritcal hit chance from skills.
Spoiler!
Headshots deal 100% weapon total damage + 10% enemy's current health bonus damage on all difficulties. Total bonus damage from headshot is capped at 1500. Damage from enemy current health cannot be lower than 50% of total weapon damage.
- Non-crit headshot will deal 100% weapon total damage + (100% weapon total damage + 10% enemy's current health) damage.
- Critical headshot will deal 100% critical damage + (100% weapon total damage + 10% enemy's current health) damage.
Throwables - Throwing Knifes, Throwing Axes, Javelin and Shurikens deal bonus 200% total damage instead.
Spoiler!
You passively regenerate 1 plus 1% of your max health every 0.75s after being out of combat for at least 3s.
- Health now scales with your player level. You gain 10 base health per every 25th player level.
- Stamina now scales with your player level and infamy rank. You gain 0.2 stamina per level and 0.1 per infamy rank.
Spoiler!
Your base armor absorbs 70% of damage taken, the rest (30%) is applied to your health. If your armor breaks from damage that was higher than your current armor value, that damage will be reduced by the remaining amount of your armor and any damage left will be added and applied to your health. Piercing ammunition behaviour is unchanged. The amount of damage an armor can absorb is presented via "Mitigation" stat for each armor. It ranges from 70-90%.
If your current armor is broken, you can no longer be suppressed. You can still be suppressed when your armor is not fully broken.
Spoiler!
- Armor Bag
Hold [G] to put on 4 heavy armor platings. Each plating has 45 durability. Platings absorb 50% of damage taken by your armor and 15% damage done to your health. If platings durability reaches 0, they will break. Piercing ammunition instantly destroys all platings, but platings will reduce incoming damage by the amount of their current durability before being broken. Armor Bag has 2 uses. If you use it while you still have platings, you will replace them. You regain 1 use of Armor Bag for every 60 kills you score.
Spoiler!
Enemies health
- Very Hard: -20% less health.
- Overkill: -20% less health.
- Mayhem: -20% less health.
- Death Wish: -20% less health.
- Death Sentence: -25% less health.
Enemies damage
All enemies deal -30% less melee damage.
Very Hard: -5% less damage
Overkill: -5% less damage
Mayhem: -5% less damage
Death Wish: -10% less damage.
Death Sentence: -20% less damage. (except Heavy Zeal Swats)
- Heavy Zeal Swat now deals 165 damage and has falloff, with minimal 125 damage
Spoiler!
I will try to balance each weapon individually that will turn out to be specifically good or bad after these changes.
- All weapon's damage is increased by 10%.
- All weapon's stability and accuracy is reduced by ~20%.
- All weapon's ammo pickup is reduced by 15%.
Damage Falloff changes:
Spoiler!
Team AI base stats:
- Base health: 500 + 100 per every difficulty beyond Hard.
- Bleed out health: 120 + 40 per every difficulty beyond Hard.
- Bleed out time: 30
Team AI abilities/boosts:
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[NEW] Pump It Up
Your team AI deals 10% more damage. This bonus is increased by +15% for every other AI present. -
[NEW] Hurry Up
Players movement speed while carrying bags is increased by 10%. This bonus is increased by +10% for every other AI present.
Spoiler!
- Lifesteal: You heal for portion of weapon's damage dealt upon hitting enemy. This does not benefit from Bonus Healing
- Berserker State: Now also gives you 30% faster armor recovery and makes your armor absorb 100% of damage taken.
- Defense Mechanic
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This stat can be increased by level progression - aka you gain it per level alongside other means
- You gain 1 defense per level, increased to 2 after 50 level.
- You gain 1 defense per infamy rank.
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Piercing ammunition on Death Sentence difficulty now reduces your defense by 50% for 8 seconds upon hitting you.
Indicator shown below (Can be disabled in mod options)

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Defense reduces damage taken by enemies but works a little different than absorption or simple damage reduction.
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Reinforced Armor Plates
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Enemies on Death Wish and Death Sentence difficulty now have armor plates (so called Reinforced Armor Plates). Armor plates reduce the damage taken by enemy until broken, except for headshots - they can be broken by your teammates too!
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Plates take double the damage from explosion.
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Death Wish ๐ธ Damage reduction to body shots - 20% โ Durability - 20% enemy max health (Capped at 1000)
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Death Sentence ๐ธ Damage reduction to body shots - 40% โ Durability - 40% enemy max health (Capped at 1000)

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