You should play the [Deep Inside](https://modworkshop.net/mod/38621) and [California Heat](https://modworkshop.net/mod/35162) custom heists!
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**V2.0** - "The Plan" Update out now!
Now including preplanning, 12 achievements, optimizations and more!
> On the outskirts of town, a cartel is rapidly growing, some say even threatening the Payday gang. The crew must destroy the cartel from the inside, entering their safehouse hidden beneath a warehouse, killing their leaders, stealing their data and looting their vaults. They'll be left in shock.
This map features both stealth and loud, with stealth getting progressively harder with each difficulty (For example, Mayhem is different from DS unlike most maps)
__This map has won 3rd place in the payday2maps.net Mapping Contest__, you can view the winners of the contest here: https://www.payday2maps.net/Map-Contest
Made by Oreztov and SgtJoe.
v2.2
-Map no longer crashes on startup. It's playable again
There won't be any further updates to the map except for fixing crashes like these
v2.1 - "Cleaning Up" Patch
-Rebuilt the nav mesh (How did I forget this?)
-Unloaded unused assets
-Deleted a bunch of units that could never be seen by the players
v2.0 - "The Plan" Update
Major changes:
-Added prelanning, which includes distractions, dead drops, loot secure points and additional mission equipment.
-Added 12 achievements, 8 for completing the heist on different difficulties and 4 heist-specific.
-Added portals to the entire map, making it run much better.
Minor changes:
-Searching for the entrance will now "move aside" boxes instead of just making them vanish.
-Moved around a bunch of props
-Adjusted some civilian spawns
-Fixed misaligned doors
-Fixed tiny Z-fighting
Special thanks to Mercu for his extensive playtesting and the people on the payday2maps.net server for helping me make this update.
v1.1 - "First Of The Fixes" Patch
-Door leading to vault is now always openable to avoid confusion (you still have to come back to it for the "find the vault" objective even if you've opened it before)
-Made it clearer that you can't go in the cop spawn area in the hallway leading to the safehouse
-Added and moved around a bunch of props
V1.0 - Public release! Finally!
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Move the main folder of the mod from step 1 to the `Maps` folder. Create the folder if necessary; BeardLib should create it automatically when launching the game with it.
You'll find the map in the "Custom Heists" contractor within the contract broker.
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