to install, drop the "assets" folder into the base folder (the one with the .exe) in it. uninstalling should be basic knowledge, just get rid of the prettier fbi units folder in mod_overrides and Win.
Random Disclaimer: This mod is COMPATIBLE WITH TEXTURE MODS and ONLY MODS that touch textures. Anything that touches a material config with an add.xml to add a new texture to an existing enemy or .object is no bueno, such as Overkill Styled FBI Units and T for Terror. These are incompatible unless you're a nerd who has substantial knowledge in editing material configs and adding stuff via add.xml. So er.... Yah.
The squeakuel to Prettier GenSec Units has arrived and is greener than ever.
excuse the awful screenshots
Co-created (not really he just told me what to do) by the original inventor of Prettier GenSec Units, this mod seeks to give the FBI heavies, lights, and shield units a little bit a flavor and distinguishment from the vanilla GenSec Units. I've made sweeping changes across the models of the faction to make them slightly more appealing to my eyes and yours (hopefully).
The changes are mostly obvious - firstly, light riflemen and shotgunners have been given exposed faces for that more distinguished law-enforcer look. Additionally, weighting issues from 183 have been resolved and their vest setups and bodies have been tweaked to look a bit more distinguished from their GenSec Counterpart. They've also had their mutton chops removed, and now share the big FBI patch the only the shotgunner initially had on their chests. They also have headsets on for that tactical look - gnarly. Rad. Sexy. Epic.
Maximum Force Responders
Now onto the Maximum Force Responders - while I did like their body design, I felt as if their helmets were a little bit too russian-esque for their own good. While the Altyn + Airframe combo served well in making them look armored, they never really gave off a law enforcer vibe and looked really bad. They've instead received something a bit more americanized - a glass + airframe combo. Not only is it a callback to PDTH's heavy swat, but it looks totally fucking cool. Trust me.
Additionally, Shotgunner MFRS have received a bit more flavor (yes this is incompatible with resmod heavy shotgunners now xD) - their shoulder and bodies now have shells attached to them to make them a little bit easier to distinguish them apart from the vanilla MFR shotgunner. They also now have a new face that I think looks pretty gnarly (you'll likely only notice if I tell you lmao, I'm that damn picky). I couldn't think of any unique designs for the helmet, but I felt as if that was okay for a vanilla mod.
For the shields, I was not too keen on them being clones of the light riflemen. I took advantage of their models being entire duplicates of an existing model and decided to spruce them up a bit. The shields have had their chest and pouch setups changed completely as to look aesthetically pleasing to look at and to better reflect their role, and they have received shoulderpads and a ballistic mask instead of a helmet. Even though the HP reflects that they're supposed to be clones of light riflemen, I felt as if they were still special units at heart and needed some new designs to truly be epic.
Well, I guess that's it. I hope you guys uh... get these fellows in game and enjoy staring at them blankly as you kill them by the dozens on baby mode. if you don't, well hopefully you liked a few of the designs. Bih Yah!!!!!
have you downloaded my new mod prettier fbi units yet?
new mod on mod workshop now
please download my mod
please download my mod
da credits and bus selfie:
Shoutouts to Badatnames for coming up with this mod's idea and being the general design guy for the mod. While he ended up not being directly involved, he was the brains behind the designs of most of the enemies - I was merely the executor. Did I fuck his ideas up? Probably. Don't bug him though. Bug me instead. oh yeah he made the new heavy MFR helmet too forgot to list this here
Big ups to Rino for letting me steal their ballastic mask texture for the Shield... and by extension the fucking glass opacity texture for the enemies!