Put in "assets/mod_overrides". If there's no "mod_overrides" folder just make one. Requires BLT and BeardLib
This mod adds Stygian, Sting, Shady and Specialist hunters from The Division as separate outfits, along with their masks and survival axe melee weapon. An invisible mask is also added to be used with the outfits.
An added bonus are (currently) five heist tracks from The Division 2 soundtrack: "Dark Hours", "Iron Horse", "The Tombs", "Rikers" and "James Dragov". More tracks may be added in the future.
Huge thanks to the Modworkshop discord for answering questions and helping me out with issues I encountered, and a special thanks to columbus on the discord aswell
UPDATE (02.08.2021):
Improvements and new options have been added, everything has been bundled into one mod folder for a cleaner installation. The hunters now use their original rigs as used in The Division. Diffuse and normal textures have also been improved along with adding a new GSMA material texture.
There is also now an option (Enabled by default) to use the hunters' original fully rigged heads (As opposed to the mask versions, which do not support rigging), you can toggle to enable/disable both the mask and head individually or both at once as seen in the attached images. This can be done by editing some values in the individual hunters' .object files, navigate to "Hunters\assets\units\hunters\player_styles\hunter_[name]\ hunter[name].object".
Open the file in notepad or a suitable software, you will see five/six elements:
- <object name="g_body" enabled="true" /> <- Body
- <object name="g_body_lod1" enabled="true" /> <- SHD Watches
- <object name="g_head" enabled="true" /> <- Head
- <object name="g_head_lod1" enabled="true" /> <- Mask
- <object name="s_body" enabled="false" /> <- Dunno, shadow caster?
- <object name="nvg_glass" enabled="true" /> <- Only present in the Shady hunter .object file, should also be disabled if you're disabling the mask
Here you can disable some parts of the outfits, simply change "enabled="true"" to "enabled="false"" to disable the (un)desired part, and vice versa to enable it again. To make the head of your selected character appear instead, open the main.xml file found at the start of the mod folder in a code editor and change the following value for whichever hunters:
<PlayerStyle id="hunter_[name]" unit="units/hunters/player_styles/hunter_[name]/fps_[name]" third_unit="units/hunters/player_styles/hunter_[name]/hunter_[name]" exclude_glove_adapter="false" default_gloves="sneak">
<body_replacement head="true" armor="true" body="true" hands="true" arms="true" vest="true"/>
<third_body_replacement head="true" <- Change this to false to enable character heads armor="true" body="true" hands="true" arms="true" vest="true"/>
</PlayerStyle>
The hunter axe now uses custom sounds, as heard in The Division.