In case you don't know what this is, here's a quote from comments that explains it thoroughly:
"This mod allows users to control, adjust and modify what and how their steam status is presented to themselves and - as a matter of fact - to others. My mod offers a ton options, such as simple, yet comprehensive library of vanilla, overhaul exclusive and custom heist IDs where you can customize what the heist will be called when shown in your status. Or special settings that will allow additional tuning, be it anonymous mode, custom tag or improved spacing of items, and many more. All things aforementioned and other which weren't, give the user a total control over what is going to be displayed under their name on steam."
System information:
Application version : 1.110.43
CPU : Intel(R) Core(TM) i7-4650U CPU @ 1.70GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : Intel(R) HD Graphics 5000 / igdumdim32.dll[20.19.15.4531]
Language : english
Memory : 8132MB 256KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Headphones (KM43001149 Stereo))
I just escaped on a VH pub lobby(firestarter day 1), the host had no mods, I can give my modlist if necessary since its pretty big
well here you go, its probably the thing written in the log
at_enter() @mods/Extra Heist Info/lua/MissionEndState.lua:6
i think ive seen this crash before already but upon snooping around for a while, i still had no idea why and what interferes between RPU and EHI.
So yea, issue will remain unresolved
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Crash(details after crashlog):
Wed Oct 13 19:07:19 2021
Application has crashed: C++ exception
mods/Rich Presence Ultimate/RPUCore.lua:1576: attempt to call field 'DirectoryExists' (a nil value)
SCRIPT STACK
build_status_string() @mods/Rich Presence Ultimate/RichPresence.lua:192
set_rich_presence() @mods/Rich Presence Ultimate/RichPresence.lua:85
at_enter() lib/states/missionendstate.lua:53
at_enter() @mods/Extra Heist Info/lua/MissionEndState.lua:6
at_enter() lib/states/victorystate.lua:15
trans_func() lib/states/gamestate.lua:22
_do_state_change() core/lib/utils/game_state_machine/coregamestatemachine.lua:124
end_update() core/lib/utils/game_state_machine/coregamestatemachine.lua:104
end_update() lib/setups/setup.lua:943
end_update() lib/setups/gamesetup.lua:824
end_update() lib/setups/networkgamesetup.lua:33
core/lib/setups/coresetup.lua:600
Callstack:
Current thread: Main
System information:
Application version : 1.110.43
CPU : Intel(R) Core(TM) i7-4650U CPU @ 1.70GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : Intel(R) HD Graphics 5000 / igdumdim32.dll[20.19.15.4531]
Language : english
Memory : 8132MB 256KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Headphones (KM43001149 Stereo))
I just escaped on a VH pub lobby(firestarter day 1), the host had no mods, I can give my modlist if necessary since its pretty big
well here you go, its probably the thing written in the log
at_enter() @mods/Extra Heist Info/lua/MissionEndState.lua:6
i think ive seen this crash before already but upon snooping around for a while, i still had no idea why and what interferes between RPU and EHI.
So yea, issue will remain unresolved