Found across three Murkywater-based heists*, the crew has managed to aquire an experimental weapon kit from the Murkywater army. With these 3 attachments, the crew is capable of changing their beloved KSP 58 LMG into the ProtoPhage Mk.VII, a ~~big-ass scout rifle~~ machine gun rechambered to fire a large, high explosive round that is capable of eradicating a Bulldozer in seconds, if you can handle it!
This is a mod that adds 3 new weapon parts to the KSP 58 LMG, turning it ~~effectively~~ into the Xenophage Exotic Heavy Machine Gun from Destiny 2. It has the high damage, high recoil, low mag size, low ammo pickup, explosive bullets, and slow reload of the Xenophage, but is limited to semi-auto only to compensate for animation issues.
**None of the pieces actually have the models as shown in the preview image/thumbnail, as the planned ones are not allowed by MWS guidelines. Sorry for any inconveniences.**
Big thanks to [TheOnlyMann](https://modworkshop.net/user/54413) for using 2 hours of his time to get the weapon's explosive ammunition working!
*no heisting actually needed
||For my first proper attachments mod, not too bad, eh?||
**Beta:**
-Developed
-Tested
-Released
**V1:**
-Adjusted some basic stats (Check Images)
-Massively increased damage
-Slightly raised firerate
-Fixed some typos
**V2:**
-Reduced ammo pickup rate
-Massively nerfed reserve ammo
-Tweaked attachment descriptions
**V3:**
-Added Explosive Rounds (Big thanks to [TheOnlyMann](https://modworkshop.net/user/54413) for using 2 hours of his time to get this working)
-Updated attachment description
**V4:**
-Reduced ammo pickup rate (again)
-Increased weapon damage
-Adjusted mod ID
**V5:**
-Reduced ammo pickup rate (again x2)
-Adjusted weapon damage
-Decreased per attachment accuracy
-Increased reserve ammo by 2
-Slightly buffed fire rate (again)
-Updated name & attachment descriptions
**V6:**
-Minimized ammo pickup rate
-Improved weapon damage (mainly for specials)
-Adjusted per attachment accuracy
-Undone fire rate buff
-Updated name & attachment descriptions
-Added proper item tag
**V6.1:**
-Adjusted attachment descriptions
-Adjusted weapon stat values slightly
-Properly catagorized mod
**Emergency Update:**
-Removed unintended dev content
**V7:**
-Increased damage for better satisfaction
-Slightly increased ammo pickup
-Massively nerfed reload speed
-Fixed blackmarket icons
-File is now properly compressed
plz dont reupload I worked hard on this
Dependencies
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Instructions
**Make sure to first have SuperBLT, BeardLib, and WeaponLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that main folder of the mod to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
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