I always hated how little lmg's differences are....
So I changed it!
Now, lmgs have a lot bigger difference, and some of them got a completly (Joke) remake!
(the sole purpose of this rebalance mod is to increase the difference between different lmgs so you can actually use different lmg in different situaction and gain bigger advantage, and make them feel different.)
rebalance description
it is def worth reading these balance descriptions since base stats ar heavily modified by weapon mods
Simple rebalances: (exact numbers can be found in images, note that different lmg have different mod that can increase stability/accuracy, all weapons are compared with KSP 58)
Spoiler!
KSP 58:
acting as stock stats, no change
the middle ground of everything, have a great ammo capacity unlike most of the others
RPK:
lower ammo & damage, high accuracy and stability. (rpk have some weapon mods that greatly increase accuracy and stability)
fantastic at long range, lower max ammo require some frequent run-out-to-get-ammo
Buzzsaw:
Now have a way higher shoot speed, with the downside of lower accuracy and stability
absolutly crazy at close range, but have a shorter range than shotguns.
Completly overhaul:(these ones are more jokey ones)
Spoiler!
KSP:
Very slow firerate(like, really slow) with high damage, accuracy and stability that can reach 100, and shoots AP round
very fun to use, very powerful at long and short range, you never need to reload or worry about ammo at all. great at killing enemy through wall or just blast and kill them in seconds.(oh also it can one headshot cloaker
Breener 21:
Guess what's gonna happen for this one.....
High concelment, and 3 second reloading speed! with lower damage, accuracy stability and ammo pickup...
this one is just purely for fun, lmg dodge, ha!
REQUIRES SUPERBLT (obviously)
If you get weapon autofire sound fix you can fix the 1st bug
Feel free to leave feedback!
Known bugs(if im smart i might fix them but im probably not)
Spoiler!
Despite having a way slower firerate the fire sound of ksp is still the same (fixed with autofire sound fix)
Despite having a way shorter reload time Breener 21 still plays the full reload animation even after reload finished
Credit to @Croveaux for his weapon rebalance template
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