# Intro
If you wanted to lose a portion of braincells, some eyesight, couple spoons of sanity - this HUD listened to your wishes and came to life. Summary of misaligning, bad drawing, hideos concepts and stupid idea - that is what is called "**CringeHUD**". Use it at your own caution, i am not responsible for any outcomes besides teaching you not to look at HUD while playing game.
Only potential benefit of this HUD - texture files weight 4 times less than original ones (averagely)
# Requirements
You may be surprised, but you need *NOTHING* to use this mod. At the era of BLT, that's kinda funny.
# Compatibility
You can run it with any mod that doesn't have custom textures used, which can replace this HUD ones.
Example:
- WolfHUD works fine with exception of Federales Icons setting, replacing some stuff of CringeHUD
# Installation
Just like any other mod_overrides type mod you have there.
Copy CringeHUD folder (inside CringeHUD_version.rar) to *"pd2 folder path"/assets/mod_overrides/*, create mod_overrides folder if you have none.
# What's done?
- In-game HUD elements
- Main fonts, portion of sub fonts
- Portion of menu/crimeNET assets
- Some logos and miscelanos
# What's in progress?
**__Current work + Closest Future:__**
- English based fonts, all sub fonts, cyrillic localization fonts
- CrimeNET assets
- Inventory assets
- Loading screens and stuff related to preplanning
**__Distant Future:__**
- Retexturing game
- Installation package with options of which parts of CringeHUD to use.
**__Potential concepts after completion of previous ones:__**
- Akapella Payday 2 OSTs
***Attention - work won't be done on Korean, Japanese and Chinese fonts because of no language knowledge. If anyone wants to fix this and add it into hud, i'll be glad. And it surely will be credited***
# Outro
Have fun, or at least try to, using this HUD. Screenshots are made in combo with PocoHUD, fully compatible since doesn't have any custom assets. Work on this one is done at spare time, and only when i have mood. Let's hope i'll retain motivation to finish this project.
alpha1 to alpha3 - in-heist HUD stuff
alpha4_1 - pd logos, fonts_medium + CS ones and font_digital
alpha4_2 - font_large + cs one done, some extra things too :3
alpha4_3 - font_small + cs, extra things either
alpha4_4 - font_medium_shadowed, xbox controller fonts, some loading:hints textures
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