*Thanks to [_Skorpean](https://modworkshop.net/user/367) for the idea and help with testing*
#### [color=#ED474A]**You need to upgrade Houston's garage to tier 4 in your safehouse in order to unlock the features of this mod!**[/color]
# Description
This mod lets you choose a custom escape vehicle instead of the default player van. You can select different vehicle types for vans which need to hold loot and for the ones that don't. (Mod Options > Custom Escape Vehicles)
[color=#ED474A]**This only works if you are the host!**[/color]
[color=#ED474A]**Make sure to select the (new) vehicle before you enter the briefing screen!**[/color]
# Preview

# Features
* 17 different vehicles to choose from
* more than 40 missions supported
* different color variations if applicable
* new look for the safehouse garage
* retextures are compatible
# FAQ & Feedback
> Why is it still showing the default van?
||Please make sure the following applies:
You have upgraded Houston's garage to tier 4. You have selected an option different from "Default". You are playing a supported mission.||
> Why is x not added?
||Adding new vehicles is currently not planned but you can add your own (read below).
For everything else: Either because of missing time or because it's too difficult. If you have any suggestions please write them down in the comments.||
> Is it affecting my performance?
||I've added a lot of measurements to reduce any unnecessary impact on your system. Personally I haven't had any issues while an animation was running as you can see in the preview.||
> Is it affecting other players?
||Yes, but only to a very minor extent. I've made sure everything looks and feels normal on their end.||
> Why do I need to upgrade my safehouse?
||This is a big feature and I feel like it shouldn't come without a cost. Instead of unlocking each car individually with some arbitrary challenges I rather wanted it to feel lore friendly by using what's already in the game. On the other hand you only need to unlock it once and gain access to all the vehicles. ||
> I don't like the new look of the garage. Can I disable it?
||Yes. Simply remove the line `chill = {match = true},` from the `Classes/Config.lua` file.||
> Can I add my own vehicle?
||Yes. While I will not be making a full tutorial I can tell you which files you need to adjust by mainly copy-pasting existing code (after extracting the unit of course): `add.xml` (File Path), `main.xml` (Package and Menu), `Classes/Config.lua` (Vehicle Database), `Loc/EN.txt` (Translation)||
* Please feel free to post any bugs / feedback in the comments
### Supported Vehicles:
Armored SUV (San Martin), Box Truck (Aftershock), Cadillac (Reservoir), Convertible (Scarface Mansion), Delorean (Hotline Miami), Falcogini (Car Shop), FBI SUV (Breakin' Feds), Garbage Truck (First World Bank), GenSec Transport (Transport Heists), Hacker Van (Safehouse), Humvee (White House), Longfellow (Meltdown), Pickup (Nightclub), Sports Car (Counterfeit), SUV (Watchdogs), SWAT Van, Truck (Election Day).
### Supported Heists/Missions:
Alesso, Art Gallery, Bank Heist (all variations), Beneath the Mountain, Big Bank, Bomb Dockyard, Border Crossing, Breakfast in Tijuana, Brooklyn 10-10, Brooklyn Bank, Car Shop, Cook Off, Diamond Store, Election Day (Day 2 & 3), Escape (all but street), Firestarter (Day 1 & 2), First World Bank, Four Stores, Framing Frame (Day 1 & 2), Go Bank, Golden Grin Casino, Hoxton's Revenge, Jewelry Store, Murky Station, Nightclub, Rats (Day 1 & 2), Reservoir Dogs (Day 1 & 2), Safehouse Nightmare, San Martin, Scarface Mansion, Shadow Raid, The Diamond, Transport (all variations), Ukranian Job.
### Supported Colors:
* Falcogini: Black, Red, Green, Blue, Brown
* SUV: Black, Red, Brown
* Truck: White, Red, Green, Blue, Yellow
**Version 2.1.1**
* fixed crash in safehouse on people joining
* moved custom vehicle further back in safehouse to avoid clipping
**Version 2.1**
* moved assets out of van to support 2 more missions (Firestarter Day 1 & Election Day 2)
* fixed crash on Border Crossing due to inaccessible units
* fixed potential crash on Car Shop due to drivable settings
**Version 2.0.2**
* fixed an animation on Reservoir Dogs
* removed Election Day 2 because of assets spawning inside the van
* adjusted category for Election Day 3
**Version 2.0.1**
* fixed crash when settings were not saved yet
**Version 2.0**
* public release
* implemented animations
* upgradable safehouse
* added more vehicles and heists
**Version 1.0**
* internal release
MIT (excluding the folder `/Assets/` and `/Overrides/`)
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
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