This is a collection of custom rooms I designed for Enter the Gungeon. Each room I design will have several different variations, with each variation offering a unique challenge. Some variations will be limited to certain chambers of the Gungeon, while others will be able to be found anywhere. Currently there are 2 room layouts to be found, with a combined total of 34 variations.
NOTICE: If you want to test out my rooms without having to worry about encountering them by chance, you can use the command debugflow
before starting a run. It will initiate a run that basically ONLY generates your currently installed custom rooms, along with some empty connector rooms in-between each custom room. So make sure the rooms you want to test are in your CustomRoomData folder (preferrably, only have those you want to test in there and take the rest out), and go try them out with the command.
Also, some of you may wonder what the difference between the regular version of the mod, and the "Test" version. The Test version's rooms have been tweaked so they are much more common and will appear everywhere possible. This is purely for testing purposes. For regular gameplay, please use the normal version of the mod. -- NOTICE: In update 1.4, there will no longer be a "Test" version of the mod.
The Rooms
Room Layouts according to category:
1 Normal room layouts.
0 Connector room layouts.
1 Hub room layouts, rooms with multiple entrances and exits that serve as hubs to which many other rooms can connect.
0 Secret room layouts.
0 Chest room layouts.
0 Special room layouts, which includes Shrine and Shop rooms.
Room Variants according to the chamber they are found in:
0 Keep of the Lead Lord-specific variants.
2 Oubliette-specific variants.
0 Gungeon Proper-specific variants.
0 Abbey of the True Gun-specific variants.
2 Blackpowder Mines-specific variants.
2 Hollow-specific variants.
2 Forge-specific variants.
2 Bullet Hell-specific variants.
24 Multifloor variants, which can appear in multiple chambers.
The different types of challenges you might encounter: (Not all of these have been made yet)
- Chamber-themed - The room will contain some of the most prominent enemies that appear in that particular chamber.
- Cardinal - Time to go to church. Cardinals and their faithful bandana-wearing deciples replace non-ghost enemies.
- Demolition - Explosives! Lots of explosives!
- Difficulty Level Challenges - There are 3 difficulty levels: Easy, Medium and Hard. Each new difficulty challenge is slightly harder than the one before.
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- Execution - Cardinals and Executioners. Any last words?
- Fairytale - The local Gun Fairies have had enough of your bullying. Time to teach you a lesson!
- Fishy - A bunch of mutant fish have crawled up from the abyss to haunt your daydreams.
- Haunted - Ghosts. Just a whole bunch of spooky ghosts.
- Jungler - Welcome to the jungle!
- Pirated - Pirates ahoy!
- Professional - Sometimes it's better to leave the job up to the professionals.
- Revengeance - Guess who's back for revenge? It's our dear friend the Chancellor.
- Shelletrap - Ammomancers have made their home here. Are you ready to face their army of Shelletons?
- Slimed - Slimes. Slimes everywhere.
- Veteran - The room will contain a mix of different veteran-type enemies.
- Western - Welcome to the Wild West. Once support has been added for ExpandTheGungeon's upcoming Wild West chamber, this challenge will become unique to that chamber.
- Zealot - Beadies, Cultists and Spectres.
- Zombified - The zombie apocalypse is upon us! All enemy waves are replaced by hordes of Spent.
Questions?
For now if any of you have questions regarding custom rooms, you should refer to Nevernamed's Gungeon Room Pack. In his mod's description he has a lot of information regarding custom rooms. How to install them, how to get started on making your own custom rooms and much, much more. And while you're at it, why not download his custom rooms and play around with them a bit? They are very well-made. Here's the link: https://modworkshop.net/mod/27309