Sydch's Holdout Retune
R1.V1 RELEASE
Disclaimer: Using this will not mark you as cheater. You don't need to backup your saves. This also does not block achievement gaining, neither using it online doesn't have any issues.
Installation: To install mod, extract the folder from rar to mods in located in PAYDAY 2's root folder. You can also install this mod in a categorised folder with BLT+ with no issues, scripts do work with it without any compatibility issues.
Requirements: Requires up-to-date Super BLT or Normal BLT only.
Summary: This mod has been made in few minutes, right after I realise OVERKILL removed ZEAL snipers with the 199.3 update. I started with re-adding them, then I've seen some retuning mods - so I gave it some tweaks. Here's a brief list of those; • Halved duration of whole Holdout mode; this means each wave, each stage, each buildup etc. is now takes less time. However, there is some changes that makes Holdout even harder - yet fun so don't act fast and call it's a cheat. • Wave scaling was ridicilous in vanilla, first 5 wave is so boring and easy, rather other waves are so hard and unfair. I made a scaling that makes a challenging from start. • Removed ZEAL units are re-added for fifth wave. • Gensec Shotgunners are added to fifth wave. • Medic units (this includes Medicdozers as well) does not gain health with each wave. They still have damage increase on each wave. • Sniper units (this includes ZEAL snipers that wander around) does not gain damage with each wave. They still have health increase on each wave, though. • Inconsistence between waves has been fixed.
You could think it's an mod that removes first 5 waves due they are boring and made the remaining ones better scaled.
Downloads753
Views5,674
Publish Date4 years ago
Last Updated4 years ago
Versionr1.v1
Members
sydchOwner
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