Description
This mod allows for several customizable tweaks to increase the difficulty on stealth heists:
You can toggle them separately.
- Less pagers
- Alarm raised on civilian penalty
- Trip mines expire after time
- Cameras can't be disabled from security room
- Pagers can't be answered simultaneously
- Realistic crouch jump detection
Reasoning / Lore friendly
Less pagers:
Guards won't believe the many accidental button presses.
Civilian penalty:
If you kill too many civilians someone will get suspicious on why they are not answering the phone and will eventually call the police.
Trip mines:
Trip mines are small devices with a limited amount of battery before they run out / disappear.
(Trip mines are really strong for spotting guards/civs in stealth. Instead of just reducing the number (up to 56! in a squad), I rather wanted them to be used more tactical.)
Camera disabling:
The camera system is operated by an external security company. The guard in the security room is just an employee.
Pager answering:
The guards use the same radio channel on their walkie-talkies which means you can't answer the pager while someone else is already talking.
Realistic crouch jump detection:
Jumping in front of a guard should always be as suspicious as walking whether you are crouching or not.
(Safety)-Features
- Works in Multiplayer if host has it installed.
- Settings can be adjusted via mod options but only if no lobby is active.
- Every player will be (automatically) informed of the mutators affecting the alarm.
FAQ & Feedback
Why are the settings disabled?
Spoiler!
You can only change the settings in the main menu. Once you open a lobby they are fixed for that session.
- Please feel free to post any bugs / feedback in the comments