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Classic Weapon Animations
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Downloads13,560
Views63,184
Publish Date5 years ago
Last Updated3 years ago
Version4.33
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GambytOwner
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CponeSupporter ♥Collaborator
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The old saw animation was not included here for some reason. I went back and used a mod from a few years ago and it worked perfectly fine for the saw.

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(Owner)3 years ago(Edited)

Saw isn't included because I literally forgot about it. But I'll see if I can get it back in whenever I update again.

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@Gambyt I see! I'm also curious about all the other weapons not included. If you have the time it would be awesome if you updated the ksp light machinegun, I love that weapon!

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(Owner)3 years ago(Edited)

I don't remember the KSP light machine gun seeing any major changes between the time it released and now, but if you have a video example, it would be appreciated.
Do you know of any other weapons that are not included? The saw and melee weapons are all that I am personally aware of (melee weapons are not likely to be added in the near future)

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@Gambyt https://modworkshop.net/mod/12342 Anything that isn't included in your pack can be found here. The saw is the only one that works fine, to my knowledge. Other than that guns appear invisible.

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(Owner)3 years ago(Edited)

Could you tell me specifically what the mod you linked has that this mod does not? It would help me to narrow things down. If I could get a list of weapons that you have noticed, I could get to work much faster and release an update faster.
I think you're pointing out that some of the pointing animations aren't their older counterparts? I can fix that for the KSP, but if there are others, let me know so I do not miss them next update.

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@Gambyt To more quickly find out what's missing, I merged the folders of the old mod and this one.
The following are missing:
aa12
b682
benelli
c96
cobray
colt_1911
fal
famas
flamethrower
g36
gre_m79
hk21
huntsman
jowi
judge
l85a2
m32
m45
m79
m134
m249 <-- ksp lmg
mosin
mossberg
r93
rpg7
rpk
scorpion
spas12
sterling
stroler
tommy
vhs <-- saw? (for some reason there is already a vhs_cwa but doesn't contain old animations until I placed the vhs folder from the older mod in my mod overrides)

I hope this helps. The tommygun, ksp and saw are the ones I'd like to have updated the most - as well as the famas. You could prioritize those first, but you don't have to do it for my sake!

Thank you in advance! ^-^

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(Owner)3 years ago(Edited)

A good portion of these are in the mod already, they just reuse an animation ID (for example, "judge" just uses "raging_bull" because it's the exact same set). Some don't exist at all (such as "mossberg" and "gre_m79"). Some might have not changed at all (m139 for example). Merging folders will also not work since the mod does not work by overriding animations, but by adding new animations with the suffix "cwa". But there are a handful that I am missing that I will look at adding.

As you might know, the ones left only really differ in gesture animations (things like 1 finger point vs 2 finger point).
I think for the most part I've covered the big things like reload animations. It seems like some smaller details flew under the radar though, specifically gesture animations like pointing.

I will go down the list and see what I missed, but it's likely it'll only be a handful. Still, it's nice to make the mod just a little bit more complete.

Extra note, VHS is the Lion's Roar.

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@Gambyt Yeah I excluded folders ending with cws from this list. I was kinda bummed when older weapons didn't have old anims. Please do what you can, no rush!

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